Al said:
The lich or vampire sucks up the 50-odd points of damage and then smacks you back (although the lich's smacking ability is also hugely reduced).
We are talking about disintegrate, yes?
1) Have a look at undead Fort saves some time.
2) Even with disintegrate doing hit point damage, have a look at their hit points some time.
You throw a weakened dominate or hold (weakened by the drop in Spell Focus and the nerf of Fox's Cunning) and he saves after a couple of rounds.
If you can't use that couple of rounds to dispatch him, you're doing something wrong. There is a 2nd level shaman spell, rebuke, that stuns (not paralyzes) a target for 1d4+1 rounds, and even that is remarkably good. In my experience, anything that gets stopped for even 2 rounds can usually be given up for lost.
I'm not saying that wizards are entirely useless in 3.5e- that would be foolish (seeing as I haven't seen it yet) and false (from what I have seen). It's certainly clear though that they have been hugely weakened.
Weakened? Yes. Hugely? I don't think so.
Granted, but spellcasters are often forced into melee as well.
If the tanks get pumped up enough, hopefully they won't be running away so much, and so the wizards won't have to get into melee themselves.
Sure, for quarter of an hour![]()
Not even that, any more. Good thing, too.
A meleeist can easily deal 70 points in one round at high levels, especially with decent magical equipment, a high Str and some damage-boosting feats (not to mention melee-smack PrCs such as the frenzied berserker, cavalier and weapon master)...if the rumour that Power Attack is now twice as effective (i.e. +2 damage for every -1 to hit) then melee damage is going to launch into the orbit. I wouldn't be surprised to see average high-level melee damage well in excess of 100pts/round for every reasonably standard characters.
Average high-level melee damage is ALREADY well in excess of 100 points per round. However, they are also facing OTHER things that can dish out 100 points per round.
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