Casting melph's acid arrow into AnitMagic Field

Otterscrubber

First Post
Since acid arrow does not allow SR or a save, can it be cast at an opponent inside an antimagic field as long as the spell is cast outside the field? I guess the logic of this spell is that it conjures a glob of nonmagical acid and then hurls it at a foe. After it gets hurled it's just a glob of a acid and that is why SR does not apply to it. If that's the case should it affect something inside an AMF?
 

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Otterscrubber said:
Since acid arrow does not allow SR or a save, can it be cast at an opponent inside an antimagic field as long as the spell is cast outside the field? I guess the logic of this spell is that it conjures a glob of nonmagical acid and then hurls it at a foe. After it gets hurled it's just a glob of a acid and that is why SR does not apply to it. If that's the case should it affect something inside an AMF?

Melf's Acid Arrow conjures magical a arrow of acid. Thus, when cast against a target inside an antimagic field, it will act in the same way as other magical effects entering an antimagic field: it will fizzle out.
 

SRD said:
An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell’s duration.
MAA is a magical effect, so antimagic field suppresses it. In short, no.
 

Exactly. A summoned monster doesn't allow Spell Resistance when it strikes you, but a summoned monster still winks out if it enters an antimagic field.
 

UltimaGabe said:
Exactly. A summoned monster doesn't allow Spell Resistance when it strikes you, but a summoned monster still winks out if it enters an antimagic field.

What would happen to the arrow if the AM field disappeared and the arrow was fired at say, a sleeping target? Would it resume its flight and possibly hit?
 

Agree with the previous posters that a Melf's Acid Arrow should wink out in an anti-magic field. The acid is non-magical (and is not subject to SR), but there is magic still operating that works to keep it there (if not, the spell would have an instantaneous duration). When this magic is negated, e.g. by an anti-magic field, the acid returns to wherever it came from.
 

fafhrd said:
What would happen to the arrow if the AM field disappeared and the arrow was fired at say, a sleeping target? Would it resume its flight and possibly hit?


SRD said:
An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell’s duration.
Summoned creatures of any type and incorporeal undead wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature.
On the basis of the above quote from the description of the Antimagic Field spell in the SRD, I'd say that if the duration of the Melf's Acid Arrow has not expired, it would reappear and possibly hit the sleeping target. However, if the target has not kept absolutely still in the interim, I'd assign a 50% miss chance.
 


The best way to interpret this one is since it has a duration, magic is still at work and therefore it can be winked out. Spells with instanteous durations like walls of stone would remain even in the field.
 


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