Here is how I would rule it. Cast spell on a dragon at max 60 feet. On the dragon's turn it now must roll a Dex save or be restrained. If it is restrained, it falls to the ground (taking 6d6 damage) and all other's now get to attack at advantage. When the casting player's turn starts, or the player looses it concentration check (for any reason) the web vanishes and the dragon is no longer restrained.