**** SPOILERS BELOW ****
I'll start out by saying I never played I6, although I've had some forays into ravenloft, as one of my old D&D group friends was obsessed with Strahd in a not so healthy way...but I'll leave that for another topic.
Hawken said:
For those of you that don't know, for a campaign style game, your players are supposed to start around 5-6 level and work up to 9-10 before even encountering Strahd (if they do before then, they should pretty well be slaughtered). However, as he is written, Strahd would be incredibly easy for a group of 10th lvl characters to take down--even more so if they were actually prepared for him and even got his rid of his special ties to the land (which is actually the purpose of the campaign style of playing this). The big flaw is this plan is why would Strahd sit around while you foil his plans and get more powerful in the process to the point where you actually threaten him? He has so many spies at his beck and call that it is ridiculous to think that he doesn't know where the PCs are or what they are doing at almost any given time. He would come down out of his castle and finish the PCs off. Even an overconfident necromancer vampire is not going to sit idly by while paladins, clerics, a holy order of paladins and clerics, and their riff-raff friends go trolling around his backyard getting stronger by the fight and picking up magic to use against him.
I'll agree that Strahd is pretty weak for the level 10 full magic party. I think, though, that you might be misreading some of it.
First, it says you might gain "three, or maybe four" levels...which doesn't ensure your 6th level party comes out 10th...not that 1 level might make all the difference.
Also, the way that comes off is that you'll get all those levels after completing the whole book, which means after Strahd. So maybe even then you could come out level 9 only after you beat Strahd.
Hawken said:
Actually, there are some surprises, but they are along the lines of "what the hell is this?" There is no sense of horror or tragedy and virtually no gothic elements. Its a monster hunt, plain and simple this time around, just with a lot more wierder monsters. There is no real sense of isolation or entrapment and even the poisonous choking fog from the original adventure (and the campaign setting) is gone.
I'll disagree there. To me, the whole book screams spooky fun. Depending on the motivations of Strahd chosen, it can be much more than just a monster hunt. IIRC it does say somewhere that you can't leave if Strahd doesn't want you to, and that he controls the mists, although I didn't see stats for it. Personally, I would require some sort of high Navigation and/or Survival check to try and navigate the mists, and if they fail, they just end up right back where they started (or for some additional fun...somewhere else on the map completely).
Really, I think it depends on the group. If you're running Age of Worms, then 'just another undead adventure' this might end up being. If you're running a lower magic game where vampires are scary, then it's got a better shot at being 'Ravenloft' instead of just another place to go turn undead and kill some zombies.
Hawken said:
I'll have to disagree on the incredible. It's an ok update, but I feel bad for my friend having to pay full price to get it for me (I'm happy to have it as an early birthday present since I'm obsessive about any Ravenloft material, even this), definitely not $34.95 worth of material in here. As for it being a watershed, yes, if by that you mean having to pay more for a single adventure than for many supplemental books and goodies already out there.
The Knight of the Raven is a good PrC but the requirement (spending a night in the chapel of Castle Ravenloft) is just utterly ludicrous. No way in any stretch of even the most generous DM's imagination would Strahd allow a paladin or cleric to spend a night praying in the chapel in his own castle! "Hmm, that paladin is praying in my chapel. If I don't do something, come the dawn, he'll have even more power and be an even greater pain in my butt! And maybe bring some friends along too next time! He can Smite Evil and he'll be able to Smite Undead too and that could really hurt! Even me! Nah...he can stay. It'll never happen!" Yeah, right! Anyone trying that would wake up undead!
Overall, it's ok for a one shot game--which is what I'm going to do with it--but a campaign is not just plausible. Strahd would not just sit around in his castle waiting for paladins, clerics and whatever else to gain 4-5 levels running around in his backyard before squashing them. They don't even really need to go after him either, they can just sit around Ireena, wait for Strahd to show up to try and turn her (into a vampire) and dust his ass. Wash, rinse and repeat until powerful enough to waltz into the castle and take him out for good.
I'm not too ashamed of paying $35 for it off the shelf. Since I didn't 'need' it, I could have waited, but it looked cool enough to pick up the day it came out, so I did. I would have liked more out of it, but I'm not disappointed. Like I said, I didn't have I6, so I didn't have any preconcieved notions walking into tihs.
As for Strahd just sitting around, it all depends on how you play him, and what motivations he has. In more than one motivation, he's looking to use the PCs to rid him of other enemies, or to make his undead minions. I'd want more powerful undead minions if I were to have them. Also, Strahd doesn't know the PCs right out the gate. He sends his own spies and cohorts out to harass them, size them up, etc etc. Winning those battles is going to give them XP and make them more powerful by default, it's not Strahd just sitting around. It is a given, however, that Strahd will not let them stand in vigil inside the chapel. The book even states Strahd's tactics for attacking while PCs are holding vigil.
If you play the insane Strahd, it might just be his ego that is letting the PCs get more powerful. Or he might just be nuts. Or you skip off the book a little and either 1) change his stats, that way nosy players don't know what to expect 2) Make him more active, but allowing him to escape (which he does quite often inside the castle).
Personally, I like it, and it's inspired a lot of creative juices for other things. Well worth my $35.