(Casual D&D) A Game of Trust

(Vexed: If you see this before leaving, would you mind posting what your attack/damage rolls are? Or do you mean full defense, rather than fighting defensively?)

Easily a full minute passes -- but Aerda's insistence about the nature of his instincts keeps you on guard.

Aerda/Fendric: At almost the same instant, you notice moving forms in the brush -- each of you noticing them on opposite sides of the camp. They both appear to be about two hundred feet away... Although Fendric can barely recognize the movement, Aerda manages to pick out a form: It seems to be a wolf.

The two of you have about a thirty-second buffer in which to act (and the rest of you have what's left of that after however long it takes them to inform you of the situation)... After that, roll initiatives.

(BTW, Vexed, if you have Wilderness Lore or Knowledge(Nature), post a check for whichever is better for you now... If anyone else has it, it may come up later.)
 
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Wolves, eh?

(Initiative = 21)

Aerda kneeled in the grass, sitting the bow next to him. His eyes close, and he speaks quick draconic syllables, they empowered by mystical energy, and seem to echo off every surface. His hands move out in front of his body, fingers seeming to meet invisible resistance. Blue energy overruns the natural color of his hands' skin, and it slowly drains out into the invisible barrier, leaking out in the forms of lines that seem to run in symmetric figures across the intangible plane. He pulls his hands away with some resistance, as his voice reaches it's crescendo. It seems the resistance keeping his hands breaks and the color drains from the air. Aerda opens his eyes and smirks, his clothes and hair settling from their slightly floating position.

(AC 20)
 

[Init: 16]

Fendric completes the last of his incantation, and a sun-yellow glow of piety seems to envelop his armor as Shield of Faith takes effect. [Fendric is now AC17.]

Immediately after, Fendric points with his flail to the spot where he saw movement: "There!"

Presuming everyone is within a Fireball radius of Fendric :), Fendric will try to invoke his next spell, Bless, before combat begins. This should give everyone in the party +1 to Base Attack, and +1 to saves vs. Fear.

After invoking Bless, Fendric will shout, "Protect the horses, and each other! With Pelor to guide us, we shall prevail!"
 

Victus, having taken time to put on his armor, readies his sword, gripping it firmly, held waist-high at the ready. He joins the group in searching the edges of the forest, and shortly after Fendric and Aerda announce their findings, he too speaks, slowly, just loud enough for everyone to hear.

"There's another to this side. Possibly two -- not moving much, but I could see a pair of eyes."

As you feel the wash of confidence imbued by Fendric's spell, the tension seems to ease for a moment -- and then thick rustling from the direction Victus is looking. A pair of canine forms become immediately visible, charging toward the proud half-elf. He stands his ground.

(To help with the field of battle -- I'm assuming you're all close enough to each other that there won't be any tactical difficulties in attacking any particular threat. Assume a square with four sides -- Fendric and Aerda on opposite sides, then Victus and the horses on the remaining sides. The wolves are charging from Victus-side (still about 200 feet away until their initiative), are still skulking about 200 feet away on both Fendric- and Aerda-side... You have seen no wolves horse-side.)
 

"Here they come, my friends!"

Fendric does indeed stand his ground, readying an action to brain the first wolf that comes to him, with his flail.
 


*Last post

*Initiative: roll 8, +4 mod = 12

Wilderness lore: Rolled Natural 20, mod+2, Ranks +4 = 26

Attack: long sword/short sword (Normal +1 to hit for both; d8+2 dmg, d6+1 dmg); *Fighting def -4 to attack roll to get +2 AC.

If you wouldn't mind rolling for me since i won't be here : )

AC= Normal 17 (19 since fighting Defensively).
 

(Initiative order at the moment:

Aerda 21
Fendric 16
Draven 12
Wolves 10
Merrim 7
Victus 4

I'm trying to be loose about combat, to keep things running quickly... Since the game itself isn't too combat-focused, I hope this won't be a problem for anyone. If this turns out to be too confusing -- to the point of slowing things down -- I'll start going more round-by-round, posting maps, et cetera. As things stand, I would prefer you post multiple rounds of predicted action at a time, with whatever "if-then" caveats are necessary -- it's a little more cumbersome per-post, but could keep combats from lasting weeks.)
 
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[Remember, Victus and our intrepid gnomish casters need an initiative, too. :)]

Fendric's strategy is pretty simple - brain whichever wolf is closest by, and try to remain in a position to keep them from interfering with the horses or with the casters who aren't engaged in melee.
 


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