(Casual D&D) A Game of Trust

Merrim: You have enough time to get off a Color Spray on the charging wolves before they reach Victus (actually, to get off two spells.) Save DC?

Fendric: Are you going to move to meet the ones charging at Victus, or keep an eye on the one to the party's side?
 

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[Begging your pardon. I thought the map was such that I need not move to support Victus.]

With no ranged weapon outside a simple sling, Fendric decides that for the time being, the casters can protect themselves from the wolf across the way on his side, and moves to assist the fighter. Fendric's master plan (to brain the closest beast with his flail, repeat until done) remains the same.
 

Ok

After the sheild spell is in place, he will pepper the most threatening wolf(from where he is at) with arrows(+3 on roll to attack, shortbow damage)
 


Victus waits for the wolves to draw close, then strikes as they draw near. He does not add any boasts to his strikes, but lets his steel talk for itself.

OOC: Which says "I'm an idiot." d20:1+7=8, which is quite probably a miss, unless we're up against the clumsiest wolves in the wild...

Some introductory post, eh?
 
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Aerda: Your first arrow finds its mark in the closest of the two charging wolves.

Merrim: As the wolves advance within range, your let forth a cone of brilliant colors. The wolf on the left -- the one hit by Aerda -- falls unconscious. The other seems startled, but does not break pace: Rather, its gait changes as it turns toward you.

Aerda: You are able to get off another shot before the wolf is within melee range... However, this fails to hit its mark.

Fendric/Victus: As the wolf charges toward Merrim, you are both entitled to two attacks (one readied, one of opportunity.) Victus' first sails well over the wolves head...

The wolf itself (if still alive after your blows) fails to sink its teeth into Merrim on its first attempt.

Meanwhile, the sound of falling brush can be heard as the remaining wolves charge. (They are currently some 100 feet away).

(After Victus and Fendric take their attacks, it's new initiatives, starting with Merrim -- so Victus and Fendric, post your next actions as well.)
 
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Merrim will cast magic missle on the one attacking her (1d4+1), unless it is dead from the previous attacks, at that point she'll target one of the charging wolves. Her casting on the defensive roll is a 9+8=17, the DC is a 16 so she should make the spell go off.
 

Victus curses, and uses the momentum of the swing to curl the blade down and around...

OOC: d20: 18+6=24, 2d6:2+1+6=9 points.

Initiative roll: d20:9+2=11

If there are any wolves left, Victus will strike at them, favoring previously wounded wolves over unwounded wolves.

Otherwise, he moves to guard the party from the other wolves.

d20:3+6=9, 2d6:4+1+6=11
 
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As the wolves come charging, Fendric is ready. Waiting... waiting... waiting....

With the steady hand of the Blessed, Fendric takes a mighty swing of the flail:

[Attack: 17 (Roll) +1 (AB) +1 (Bless) = 19, Damage: 8 + 1 = 9.]

Not waiting to find out if it's dead, Fendric swings again:

[Attack: 17 (again!) +1 (AB) +1 (Bless) = 19, Damage: 3 + 1 = 4.]

Fendric's second swing doesn't seem to him to connect as well as the first. His hearing picks up the snarling and movement of the wolves across the way, and he moves to interpose himself between them and the casters.

[edit: If new initiative means roll again, Fendric gets 6 for his new initiative.]

Fendric takes a second too long to decide if he's done with this wolf, and the movement to brunt the second charge of the howling beasts is a wee bit tardy...
 
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(Same initiative order, just post new actions, essentially.)

Victus/Fendric: The charging wolf disappears briefly into a blur of sword and flail, then rolls forward across its paws, falling dead behind you.

Merrim: Seeing this threat fall, your magic missile finds the next-nearest threat: The wolf Fendric-side. An arc of brilliant color leaves behind a heavy wound in the animal's side.

Victus: Taking the cue from Merrim, you meet the wolf head-on, blocking his progress on the rest of the party. Your sword, however, fails to find its mark.

Aerda: (Assuming your latest post still applies) Now that the first threats have been neutralized, you are able to turn your attention to the wolf charging you directly. Your arrow lands in the wolf's shoulder, but does not seem to have injured it much.

Fendric: (Assuming I read your intentions correctly) Mirroring Victus, you move to guard Aerda, and manage to send the head of your flail across the head of the wolf as it arrives. It recoils in pain, then turns to snap at you -- although his teeth cut only through the air in front of your chest.

The other wolf takes its snap at Victus, who manages to easily sidestep its teeth. (Unless an 8 hits :) )

Meanwhile, a strange look of confusion washes over Draven's face -- it is lost in a moment, as he runs forward to the unconscious wolf, then slits its throat. (Figure might as well put an auto-pilot to good use.)

General layout at the moment: Merrim is guarded by Victus, who stands face-to-face with one wolf, who appears to have been badly wounded by Merrim's spell. Fendric likewise stands between the other wolf and Aerda -- this wolf appears to be slightly worse for the wear, between their two attacks.

(Next action is Merrim's, then on through the list again...)
 

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