(Casual D&D) A Game of Trust

Well

Aerda looked over at the man. "Well, I could figure it out, only at the expense of the better part of a day. But only then when we are in town, to buy supplies I would need." He shrugs, and starts laying down for sleep. "Besides, I wouldn't anticipate Exantrius carrying something that drew attacks to him. If anything I'll bet the wolves were made to attack by some mad druid out to stop us for some reason or another. That sort of stuff happens frequently I hear."
 

log in or register to remove this ad

Upon overhearing the current conversation, Fendric offers a thought: "Perhaps Thedoric knew that Sir Exantrius was coming to stop him, and wished to slow us up by sending these wolves."

As night falls, Fendric looks over to the rest of the group. "I'll volunteer to take first guard shift tonight, if it's all right."

Fendric will eat from his trail rations, and chat with the rest of the group until members start retiring for the night, to sleep, or trance as their bodies may demand.

If the group allows Fendric the first shift, he will take his guard shift, pass off to the next person, sleep, and pray in the morning before breakfast. If Fendric gets another shift, he'll pray, sleep, guard, sleep (if there's night left), eat.
 

The rest of the night passes without incident. Aerda's intuition seems for the moment to be uninvaded.

The next two days of your journey go peacefully, although Aerda could swear that a passing sparrow had some foul intentions -- Astrule, on the other hand, found it merely tasty.

Once the hills flatten and the trees peter out into bush and grass, your view is far clearer. Watch-towers begin to dot the landscape, strewn together by rotting wooden fences, as well as the occasional ruined foundation -- it seems this may have once been farmland, but now it is simply empty dirt and everflowing weeds. In the distance, beyond the gentle yellow-grey of the terrain, you can make out the gray shapes of a distant city. By nightfall of the second day it stretches across much of the horizon, its fires visible in the distance -- you can almost follow the path of the lamplighters as they flicker on.

The city is only about four hours away by the time you would normally rest -- it is your decision whether or not to wait til morning. (And that decision may be persuaded by some Spot checks... :) )
 


Spot checks

(Aerda-14.. maybe you should start making spot checks for astrule, dunno why. but it feels right, on the inside:) )

Aerda's eyes are more or less trained on his book, slowly riding with the others. "I suggest we get into town."
 


OoC:Woohoo, new comp up and running!

IC: Niccolo's Initiative is a 15 (roll11 +4)

Niccolo will sing a Song recounting the Battle of Tres'Adonth, where a small group of Heroes fought off a horde of Goblins and Ogres.
Bardic Music:Inspire Courage: +2 to fear saves and +1 attack and damage.
 

"Terrible gardening skills, I tell you. Look at the size of these weeds. Someone should be ashamed of themselves. Plus, if some of this land were cultivated and carefully cleared, good farms could be placed here..."

Spot: 3-1=2

Certainly explains why she is paying attention to the surrounding ecology.
 

Uriel_fire_of_Heaven said:
OoC:Woohoo, new comp up and running!

IC: Niccolo's Initiative is a 15 (roll11 +4)

Niccolo will sing a Song recounting the Battle of Tres'Adonth, where a small group of Heroes fought off a horde of Goblins and Ogres.
Bardic Music:Inspire Courage: +2 to fear saves and +1 attack and damage.
[OOC: Not yet, bro. They just needed a spot check. :D]
 

OoC:Er...I rolled a '1' on my Spot. :|

SO, perhaps Niccolo is singing some silly ditty instead (Perform 19 total).
IF hostilities begin, my action as above.
 

Remove ads

Top