(Casual D&D) A Game of Trust

Fendric softly remarks to Niccolo as they enter the perimeter of the capital, "I am afraid I shall never grow accustomed to the idea of using such 'bodies' as guards. Such... creatures... should be in the ground, where the Gods can receive their souls..."

To the rest of the party: "I would like to find a Temple of Pelor when we get inside. I may be able to convince the Abbot to let us rest there..."
 

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Aerda studies the city, his eyes making the very best out of the light given to him. His thick curls he pushes behind his ears, as he bounces along with the horse. He looks about for a living guard, but assumes he will have to find one inside the city proper.

He regards Fendric's statement, "Perhaps they could also help us in our search for Visach Cheraul VII."

(Is there any checks I could make to figure out exactly what power he weilds in bethel. Is Visach a title or a frist name? I hope that isn't a stupid question.)
 

Based on your knowledge of geography, it would be odd for you not to at least recognize that as a title.

(In fact, given what it is, I'm sure one of you would recognize it... Choosing somewhat randomly...)

As Aerda corrects Fendric, Niccolo seems to recall a little about the subject -- the visach is a spiritual leader of sorts, not tied to a specific deity but more a learned expert in theology, whose religious neutrality allows them to make unbiased judgments on how the gods and pantheons as a whole might react to given circumstances. A very important sort of person.

(OOC: Closest real world comparison is the Pope -- little legal jurisdiction, but a huge amount of influence. In retrospect, I probably could have explained that a little earlier -- in the future, I'll ask for relevant knowledge checks rather than waiting for you to volunteer them, and then forgetting about the issue amongst all else that's going on :)

On that note, you can make knowledge(nobility) checks, bardic knowledge, or anything else that would be appropriate on the subject, and we'll call it info you picked up while in Jance.)
 
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Niccolo informs his companions about the Visach, as well as giving them his mother's recipe for Shepard's Pie and discussing the variances in 'Wungnar's 'Trystyanne and Esoldd; a Gnomish Epic Opera...in particular the 3rd and 4th Acts.

OoC:Yes, it is a bit random, but he is a Gnome, after all...
 

"Wow, your mom has a great recipe." replies Merrim. "And we gnomes certainly know how to write operas. Not those 2 and 3 acts that humans use, really short. In order to appreciate an opera and it's story, one really has to start from the beginnning."
 

Fendric chuckles sheepishly at his mischaracterization of the Visach. "I beg you excuse me, my trueblooded friend. I haven't had much time to learn the politics and movers of this land, what with my Temple duties taking the majority of it."

After the gnomes speak, Fendric turns to them, and smiles. "It is fortunate for us to have such cultured citizens among us. I congratulate you both on your vast knowledge."

"So, when I arrive at the Temple, I should like to have time to pray, and with any luck, one of the clerics should be of sufficient training to cast for me a sending to Father Duff in Hedrogura, informing him that I may be away much longer to complete this mission."
 

Hehe

Aerda nods to fendric, and continues on into the tiered city. He figured it was possible that in a structured city like this, it is likely that there is an entire sector devoted to temples and churches. Their best bet was to ask for directions. It could be a hassle getting in to see someone as important as the Visach. "Do we continue our search, or what for dawn. I fear we would be of little help to ourselves, trying to see an Important man at such an hour."
 

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"I suspect it might be easiest to find ourselves a place to rest, first. Then perhaps we can be let in to see the Visach in the morning. However, we are quickly running out of coin, and it may be best to take our rest where we may do so for free."
 

As you enter the city, you find no resistance, or even interest, seemingly, from those who surround it. As you pass beyond the city walls, which seem to glow in the moonlight, you find as compacted a city as you can imagine. Streets wriggle on between buildings, small alleys seem to lead somewhere underground... Farther away, you can see that the taller buildings have walkways leading between them -- it's as though the entire town were four stories tall. Through the chaos of the architecture, you can barely make out the acropolis, still rather distant.

Just beyond the gate, there are a pair of breastplated young men bearing symbols of Heironeous; they stand at a sharp corner between two large streets, seeming alert, but not too alert for passive chit-chat.

Aside from them, the only person you can see is a thin, pale aging half-orc in ragged brown breeches and a dirty white tunic. He is pushing a wheelbarrow, and using a long fork to pick trash off the streets.

(Spot checks, please...)
 

[Spot Check: 16 +2 Wis = 18.]

Fendric takes a look around, and notices the two men of Heironeous. Riding towards them, he cranes to listen to see if he can overhear what they're talking about, but hears nothing over the surrounding environment [Listen Check: 1!].

Calling out to them, he says: "Pardon me, gentlemen, but if you can tell Father Milos Premule that he has an urgent message from Sir Exantrius awaiting him at home, I would be most obliged!"
 

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