(Casual D&D) A Game of Trust

As the group leaves the inner sanctum of Jance, and returns to their horses, Fendric has a question: "My friends, do we have enough money for another night at this inn? If we do not, I suggest we ride for Bethel, where we can either camp along the way, or seek rest at the temple of Pelor. I'll leave it up to you: I've certainly made enough decisions for the group this day, and I feel it is not my place to do so, may the Light forgive me."
 

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At the mention of money, Merrim rummages through her pouches, "I have about 10gp left to my name. I could spare some of that to obtain some lodging or food for us." When Niccolo casts Ghost Sound, Merrim casts Dancing Lights to mimic flaming torches to escort the trumpets on their parade. "Anyone know how far to our next destination?"
 

Well

He produces his map, and studies it for only a moment."Wel, the map isn't that precise, but I know Bethel should be only a few hours away by horseback. I suppose we could make it tonight, and get an early jump on seeing Visach, our second recepient." He shrugs. "Or we could sleep and leave early in the morning, either way, it seems to make no difference. It is not like today has been expecially active. I think i need movement right now more than I need to wait for all of you sleepy folk." He smiles, and stops talking, even tho' he hasn't made a decision.

If the question lingers anylonger, he will start to head out to get his horse and painting.
 

"I think a good night ride would be the way to go," says Victus. "The sooner we deliver these letters, the better, and I for one would feel better about seeing a letter directly into the hands of a man who it was actually addressed to, so that we can find out more about what we're up against."

OOC: I'm back, and my GAWD, does my nose hurt.

You can see it here:

http://www.oz.net/~inthane/thaneshonker.jpg
 


Fendric listens to everyone, and smiles: "So to Bethel we ride! It sounds splendid - may the Radiant Light bless our noble journey! Perhaps we also can camp, then, later on. I still have plenty of rations, by my count, and perhaps we can find some good game or fish to eat!"

Fendric looks around, and notices that the streets are deserted. Nervously, he looks for undead, and, at this point finding none, he speaks more softly to the group: "I wouldn't like to be in town when those foul guards come out at night. Shall we be along, then?"

Fendric will point his horse the way they came, suggesting that getting out of town the shortest way possible would more than make up for the extra distance they traveled on the way to Bethel: "Aerda, if I remember the map correctly, isn't there a spoke road to the capital the way we came? Perhaps you'd like to suggest a route, my trueblooded friend..."
 

Aerda nods, confirming the bit about the road that leads directly to Bethel. "There should be a Northwest road, we can just take that. It shouldn't be a problem"

He smiles, and hugs his book to his chest with an arm, leading the horse in the same direction as fendric and the rest. His magic red eyes seem to stare out at the night, thinking, sparkling in the half-light.
 

Niccolo climbs up behind his riding 'buddy', his poor rump ill-prepared for another jaunt in the saddle...
 


As you leave Jance, you find much the find on the North gate as you saw on the South: Rows of hooded figures, all at attention to your passage. They give you no trouble -- leaving town now, they do not even acknowledge you.

The road to Bethel seems both well-traveled and well-tended. Under the the moonlight you can see cluttered houses and farmland, more productive in this area than beyond the satellites.

At the halfway point, after less than two hours' journey, you find what can only be described as an ornate shack on the side of the road... It is all closed up, but the symbol on its steeple indicates it is a station of Fharlangn.

It is full dark as you reach Bethel -- a tiered city, you discover, with a naturally elevated center topped by jagged rows of architecture. The rest of the city stretches out a good mile around this. Before you reach the town proper, you are confronted with a familiar sight: Folk in the same dress as those who lined the road to Bethel, here seemingly less numerous.

Beyond the guards are rows of shanties -- surprisingly sparse for such a large place -- progressing into more proper buildings even before the city walls are reached. These seem great even in the distance -- a thick white stretching across the horizon, glistening by the light of moon and city.
 

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