You mount your horses and begin through the town, quiet and watchful. Nurthk and Niccolo see soon enough what Hasdural was talking about: There are indeed odd flickerings of light in the window. Fendric thinks he sees one or two himself, but can't be sure.
Niccolo notices something more, though: A few windows and hide shutters, ones which have remained completely dark, have been opened just a crack, and in one he swears he can see the point of something -- an arrow, a crossbow bolt? -- glinting in the moonlight. In the shadows of a balcony of a large house (perhaps the mayor's, at one point?) it seems there are two crouched figures -- but it's hard to see well enough to know you aren't just imagining this. And then against the silhouette of what seems to be some sort of chimney pipe, you think you see some folds of cloth and the stab of a hanging belt.
Looking back among the group (your band has assumed point by default, the Heironians following your lead), you see Laam nod slightly, then nod back to the balcony. The others seem at the moment oblivious, too preoccupied with searching for glints of light to pay attention to other possible threats.
A few more perhaps relevant details: The windows in which you have seen flashes (which have been small, but bright, like a candle being lit and extinguished after it has just flared brightest) have almost all been facing more-or-less parallel to the road -- the open windows Niccolo has noticed, however, have all been facing the road you travel, as has the balcony with the figures.
Laam has currently said nothing. As far as location goes, if you ran your horses, you could probably make it to the edge of the "bowl" in under two minutes... and it's under five hundred yards to mostly open farmland, where there is next to no cover (aside from the occasional shed or home) to worry about.
The road itself is about 20 feet across -- the farthest potential threat Niccolo has spotted has been about fifteen feet off the road. They have been dispersed pretty evenly over the first forty yards you've travelled, but given that you make a fairly long train (about sixty feet, exactly), many of them are still close to you.
A rough map of this:
Code:
[color=white]
A B C D E F G H I J K L
a ---\ | | ___
b || | /
c c || | w big
d || | | home
e -----/ | | _|--|
f = | || | b|
g | || | |
h ______ |H F N K| \| b|
i | | ||' ' ' '| |--|
j | w || | \_*
k |home| ||LuHaLnM|
l | | ||' ' ' '| ____*__
m -*---- | | |
n |SvSmLmB| |
o \ |' ' ' '| | shop?
p \ | | w
q \ |E K V| |
r * |' ' '| |_______
s || | ______
t || | / \
u || | / \
v || ||
w w| || temple
x || ||
y ------ | ||
z | | \ /
H = Hiritus
F = Fendric
N = Niccolo
K = Nurthk
Lu = Lucian
Ha = Hasdural
Ln = Lanatus
M = Marten
Sv = Shavah
Sm = Shamil
Lm = Laam
B = Balger
E, K, V = Elo, Kim, and Vitz Gammon
' = The back ends of your horses
c = chimney
b = figure on balcony
w = open window
* = light spotted here
= = a ladder.
[/color]