(Casual D&D) A Game of Trust

"We can split the difference, and sleep in two shifts." Fendric offers, "Half of us can sleep from sunset to the moon's highest point, and the rest can sleep thereafter until sunrise, when we set out again.

I will recommend that Hiritus and I take separate shifts, so as to have at least one healer in each group. This is by no means binding, but I should warn you that the spellcasters among us need our full complement of rest, and intend to take it. I'll leave it to you to decide which shift you prefer, but we should split it right down the middle.

And of course, if any trouble should occur, may the Holy Light work to prevent it, your first action should be to awaken the rest of the group. We must fight together if we are to win the day, and we may as well learn how to do so at present.
"

Fendric looks around to get a sense of who will be volunteering for which shift, and for Hiritus to express a preference.

[Thanks for the XP tallies and the recruitment, GP.]
 

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OoC:I already went for shift one... :D Yes, Thanks for the tallies, GP.
Off-Topic:GP, are you involved in a LEW adventure right now? A Dwarf tough-guy would be great in my 'Monestary' adventure, likewise,dpdx, isn't it about time you joined LEW, we need more great Rpers...
Anyone else for that matter care to join? One of mine is short handed due to an odd mix up of who goes where... Sorry for the Hijack, I'll edit this after you guys have read it.
 
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Half of us can sleep from sunset to the moon's highest point

(In case it isn't clear, it is well after sunset already -- you arrived at the temple in Haddal around sunset, then there was about an hour before really leaving, and finally five more hours of travel... This puts you somewhere around midnight.)

I will recommend that Hiritus and I take separate shifts, so as to have at least one healer in each group.

There's some brief confused murmuring in response to this comment, along with some smirking... After a moment, Lucian gets it.

"When we said we were more invested in the art of subdual and combat, it wasn't meant to imply we had studied no holy magic whatsoever... I think any of us could manage a basic cure, if need be."

"With that said, those who could use the full contingent of rest are nearly all -- which would leave us asleep for a fairly long time."

Shavah begins running the numbers in her head. "If we watch in groups of five, we should be ready by noon tomorrow... In groups of two, we should be ready shortly after sunrise. None of which is as quick as we could be going, but..." She shrugs.

(OOC - Yep, I'm planning on reactivating Sturm now that I'm sure the original adventure is buried... I'll check out the "Monestary" adventure, and if there's still room, I'll join right up.)
 

[GP: Sorry about that - I misjudged the time of day, even though I don't think Fendric would have if his player wasn't such a dolt. If you'd like me to amend my post so it makes sense, I will.

Uriel: thanks for the suggestion. I'll still consider it, but I was already getting ready to volunteer for perhaps a GM or judge role in Living Enworld Star Wars, if it ever gets off the ground. I got laid off two weeks ago, so this job search is taking most of my time, and some days, it's all I can do to maintain a presence in the games I'm already in...
]

Fendric looks around, embarrassed by his brutal miscalculation. (Pelor save me from my own stupidity....)

"I'm terribly sorry - I hadn't noticed how late in the day it was, and I certainly didn't mean to infer that Heironeous had granted you no holy magic! May the Gods forgive me.

And, erm, yes, groups of two until just after sunrise would be my preference, provided that we wake the group if any trouble occurs. If it helps, I'll attempt to take my rest in the elven style, and that should save me from needing eight hours to complete it. Finally, for my mistake, I will take the middle guard shift. I was planning to make a scroll of healing, but that can wait, I think.

So, if no one would argue with my punishment, I should go off to meditate right now... Good night, Pelor keep you in his protection, and Heironeous as well.
"

Fendric will gather his things together, and lay out his bedroll near the fire, facing Sunray. Once set, he'll enter elven trance for four hours.
 

"Wake me when you have your shift, if I'm not awake by then," Nurthk says.

Nurthk tries to sleep for a couple of hours, and though tired he feels restless, and accompanies whoever is on watch. He waits until after Fendric's and his watch before trying to go back to sleep.
 

Guilt Puppy said:
(OOC - Yep, I'm planning on reactivating Sturm now that I'm sure the original adventure is buried... I'll check out the "Monestary" adventure, and if there's still room, I'll join right up.)

I think that Creamsteak alloted you guys XP to get to second as an 'I'm sorry', though it is technically only 800, you'll owes 200....or something like that.
 

As the first blue of coming morning comes to the sky, Fendric, Nurthk, Laam, and Shavah (who has chosen to rest in the elven style as well) are all awake to see it... The night has been peaceful and mostly quiet, except for the occasional buzzing or chirping of insect life, never too heavy or near.

(However, make Spot/Listen checks... Also, where are you located with regard to the group? Close to the center of the circle, on the edges, or... ?)
 

Fendric has just finished morning prayers, and so is not really hearing anything [Listen check: 3 +6 = 9], but is seeing remarkably well [Spot check: 20! +3 = 23]. He has his back to the fire, not far from where he rested, and Sunray would be directly in front of him. (Where on the perimeter that faces me is up to the DM, but Fendric's been a little worried for Sunray ever since the Heironeans put the horses around the perimeter, and that worry won't abate until we're underway again.)

[edited for sloppy math]
 
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Nurthk stands on the perimeter, looking to the sunrise and leaning on his double axe. Though he is tired he tries to remain wary.

listen: rolled 18 + 4 = 22
spot: rolled 10 + 4 = 14
 

Nurthk hears some rustling and cracking in the brush -- very light, but enough to give pause, and catch the low, writhing shapes underneath. Fendric sees this as well, and Shavah too, judging by her reaction: Four large serpents, heads as large as fists, coming in from different directions -- two from the Northeast, toward Fendric, one from the West, and one from the South, which travels so low and quiet that it's almost missed.

They are still a good fifteen feet from the edge of the brush when they're spotted (twenty feet, in the case of the slower Southern one). The circle formed by the horses is around fifty feet in diameter, at the edge of the clearer area (giving another five feet of buffer, essentially). Fendric's at the Northeast corner, more or less, by Sunray (rolled randomly), and Nurthk is on the Eastern edge. Niccolo, I'll assume, is near the center of the circle. Shavah is near the Northern end, but there are sleeping folk between her and the horses.

(I'd like to do this without a map, considering there's so many Heironeans to deal with, and I have a feeling there won't be a vast deal to keep track of. If anyone insists, I'll come up with one.

In any case, Initiatives?)
 

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