(Casual D&D) A Game of Trust

Initiative: 18

"ARISE! WE ARE ATTACKED! SERPENTS ALONG THE PERIMETER!", Fendric yells at the top of his lungs, hoping to awaken everyone. (I presume it's morning already, anyway.)

Lucky enough to have equipped and armored after his trance, Fendric dashes in Sunray's direction [full movement action], drawing his flail and shield. (Fendric is at his full AC 15 now.)

. o 0 O (Cursed guardsmen! I knew it was a poor idea to put our horses in the line of danger!)
 

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Initiative result Roll14+3=17

Niccolo uses his Inspire Courage, singing anf rousing the humans to greater deeds in their God's Name.
 

Nurthk bellows a roar and charges the serpent closest to him, taking hold of his double-axe with both hands and swinging one end over his head onto the creature.

initiative: 8

attack roll: 23 (damage: 15)
 

First round:

The Southern and Western snakes progress past the perimeter, riggling underneath the sleeping horses and around the sleeping Heironeans, ending up about ten feet East and fifteen feet South from Niccolo, respectively.

The Northern-most of the Northeastern snakes (henceforth known a the Northern snake) moves and darts at Fendric from beneath Sunray. (Attack: 17, Damage: 1, Fort vs. Poison DC 11 else 1 init/1 sec. Con damage) As it strikes he is mid-yell, drawing his weapons. (Since you were placed at Sunray to begin with, you still have a standard action if you want to strike the creature...)

Niccolo, roused by the yell, awakens, as do others. He is currently prone but not flat-footed. (Essentially, I'm treating "waking up" as a full-round action... However, those with higher initiatives than the "awakener" will be considered to have delayed their initiatives -- in this case, it means that Marten and Shamil will be able to stand and act after Fendric's next initiative)

Shavah, seeing that Niccolo is in trouble, moves and attacks the Western snake. She gets a decent hit on it, but it keeps to its path.

As the others awake, the Eastern snake also darts at Fendric, (Attack: 25, Damage: 2, Fort vs. Poison DC 11 else 4 init/5 sec. Con damage), just before Nurthk leaps over the awakening Laam, bringing his axe down hard on the viper, opening a massive wound. The snake wriggles spasmically for a moment, then settles on its back, still twitching.

Round 2:

The Southern snake moves to strike at Niccolo, much more slowly than those that attacked Fendric. (Attack: 20, Damage: 2, Fort vs. Poison DC 11 else 5 init/2 sec. Con damage) (Note that the attack bonus for Niccolo being prone is already taken into account.) The Western snake appears to be trying to do the same, but Shavah is able to get a much better stab at it this time (AOO), and pins it briefly to the ground with her longsword before pulling it off with her foot.

Marten stands and moves to defend Fendric; Shamil stands, and likewise moves to defend Niccolo.

(At this point it would be the Northern snake's initiative, but I'm holding on that until the result of Fendric's attack on it comes through. Go ahead and post your next actions, with an "if" based on the Northern snake's status -- alive or dead -- if need be.)
 
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Fendric resists the Northern serpent's poison ably enough [Fort Save: 19 +5 = 24], and brings the flail down upon it. [Attack roll: 2 :( +3 = 5; Damage (yeah, right): 2 +1 = 3] The bite seems to distract him, and the flail head barely misses his toe instead.

The Eastern serpent's poison is also easily countered [Fort Save: 17 +5 = 22], and the acolyte is happy to see Nurthk prepare the feral reptile for breakfast in the next second.

Fendric's next round action will be to release Sunray to the relative safety of the center of camp, dropping shield if necessary to do so.

[total damage taken this round: 3 pts.]
 

Round 2 cont'd:

The injured Northern snake strikes again at Fendric, but he is able to keep his shield in front of it well enough. As he moves Sunray away to safety, it snaps again, but again catches only shield. (AOO -- normally I'd confirm the action, but since I rolled and it missed anyway, no point in slowing the game down.)

(Note for Niccolo as well, since we're in 3.5, standing from prone does now provoke an AOO, to my knowledge. Of course, you could play the violin in a huddled ball, if you so desire :) )

(Edit: Thanks dp for posting Fendric's AC, btw :) It does help things go quicker )
 
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Guilt Puppy said:
Round 2 cont'd:

The injured Northern snake strikes again at Fendric, but he is able to keep his shield in front of it well enough. As he moves Sunray away to safety, it snaps again, but again catches only shield. (AOO -- normally I'd confirm the action, but since I rolled and it missed anyway, no point in slowing the game down.)

(Note for Niccolo as well, since we're in 3.5, standing from prone does now provoke an AOO, to my knowledge. Of course, you could play the violin in a huddled ball, if you so desire :) )

(Edit: Thanks dp for posting Fendric's AC, btw :) It does help things go quicker )


Um...no. I will stab at the Snake with my Rapier, however <Roll 15+6=2 big whopping HPs...and crawl my 5 feet back.
 

Round 2 cont'd

Niccolo's blow connects, and he gets out of the snake's reach for a moment. Vitz follows Niccolo's lead and swings his greatsword from his prone position, finishing the creature off -- meanwhile, what appears to be a horde of rats comes scurrying in from the Northeastern end of camp. (Currently, they are still in the brush.) Meanwhile, Hiritus awakens and moves in alongside Fendric

Niccolo backs up into Hasdural, who has the quick thinking to deliver a cure light wounds (9 hp).

With only one snake left, Shavah hurries to aid Fendric against it, as does Laam, who squeezes between Nurthk and a horse to occupy the space where Sunray had been (meanwhile, the other Clerics are scattering to avoid being stepped on by the startled horse.) Shavah manages to get a good slice in, but there's still some hiss left in the creature.

Balger, in the Northeast corner, stands and readies his weapon to deal with the rats, a somewhat confused look on his face. To the South, you can hear the yowling of jackals, only a few hundred yards away.

(Nurthk's initiative...)
 
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Nurthk takes grip of both ends of his weapon now, twirling it above his head before bringing it down on the injured snake nearby.

AC: 16

1st attack roll: 21 (damage:10)
2nd attack roll: 14 (damage: 8)
 

Round 2 cont'd

Nurthk's first blow sends the snake into spasms; the second sets it still.

Meanwhile, the Cleric's of Heironeous assume various positions -- you hear Lucian shout, and realize he is attempting to turn undead. The rats still scurry.

Hiritus, Shavah, Marten, and Laam are on guard near Fendric (and Nurthk.)

Vitz, Elo, Kim, Shamil, and Hasdural all guard Niccolo.

Balger and Lanatus are at the Northeastern corner, ready to strike at the rats when they approach. Lucian is towards the Eastern end of camp, his holy symbol dangling from a raised arm as he shouts at the approaching creatures.

(Fendric & Niccolo's initiatives up next...)
 

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