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(Casual D&D) A Game of Trust

Niccolo's face becomes a visage of horror at Biddle's story...al of those poor instruments!

'We must hurry forthwith and save those poor defenseless instruments! Egad, to think what some Ghoul or Zombie might be doing to them...come Fendric, we need to make haste and liberate them!'

Niccolo grows stern and determined, ready at a mment's notice to fly to Biddle's house and rescue those innocent instruments from the clutches of the Undead.

OoC: I hadn't developed Niccolo past 2nd until just now..he rocks. Invisibility, woohoo!
 
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Fendric sighed in exasperation. Planning their pursuit of the cultists could, no it would have to wait. This, after all, was about musical instruments.

"Very well, then... Biddle, would you kindly lead us to your music room, so that we may rid you of this problem?"

As he mounted Sunray for the ride across town, he turned to look at the Heironians behind him, a look of apology settling upon his face. "This hopefully shouldn't take long... Pelor willing."
 

"do you have no clerics of your own?"

"We've got the shrine," he points across the river, although if there's a shrine it just looks like another house, "and sometimes one'll come up from Noddington to bless who or what, but they're not the fighting sort anyway."

With Niccolo's exuberance, though, the halflings are quick to cheer you on toward the task. The Heironeans pull back some -- their intent is Premule, and they want the river to go unguarded for not even a moment. Eventually, they seem content to let Shavah and the Gammon brothers leave with you, while the others man the bridges and shores. With Hiritus, that would make you eight against one enemy... However, they're willing to listen to different proposals.

Once you've decided who goes where, Biddle leads you across the river, down to his little home near the North end of town. It's a nice place, as most of these places have appeared -- full of well-made furniture, decorated in a slightly peculiar but definitely tasteful fashion. It's hard to appreciate it, though, with the smell of decay that permeates the place -- not quite nauseating, but impossible to ignore.

He leads you back through to his music room, at the deepest part of the house, close to the heart of the hill, at this point. It lies just beyond his study, which is about 20 by 25 feet, lined with bookcases which are less than half filled with books, the other half being various knick-nacks and toys. The furniture, sporting in this room a theme of red with light blue criss-crossed stripes, takes up enough space to be problematic -- already, the low ceilings are a bit of a distraction for the taller folk. A little closet in the corner, he explains, is where he keeps his evening robes and the like.

He hands over the music key, which is so long and thick you could use it as a dagger, if you needed to, and waits in the doorway for the results of your attack.

A bit of a map:

Code:
   ABCDE

      M
     +=+
1 +--| |
2 | C| | 
3 +=-+ ++
4 |     |
5 | * * |
6 ]     |
7 |* ** |
  +=----+

M = music room
C = closet
* = furniture

] & = are used to indicate doors.

What positions will you take? Are there any Heironeans you'd like to have or not have with you? What positions should they (and Hiritus) take? And then, what will be your plan of attack?
 

Fendric's nearly beside himself with apology after the Heironians offer up reinforcements!

"Absolutely not, may the Sun that Shines forbid! Nurthk, Niccolo, Hiritus and myself, only: Everyone else watches the river. DO NOT forget what we are here for." Fendric looks pointedly at Niccolo during this last statement.

And with that, they're off to Biddle's. When they arrive, Fendric looks to Nurthk for a battle plan, but not without suggesting that the large half-orc take point, handing him Biddle's key for emphasis.
 
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OoC: Um...don't let the Gnome dictate policy...he is a Gnome,after all...

IC: Niccolo, glad to be in a proper-sized house for once, wonders what Fendric has planned for the Undead within.
Niccolo looks for a stout club, perhaps a tree limb. He will ask one of the Halflings for a cudgel, if possible, as he doubts that his rapier will do well against the Undead.

OoC: Niccolo will Inspire Courage just prior to our group opening the Door.
 

The Gammons scuffle off doggedly to take up positions with the others, as does Shavah, though somewhat more indignantly.

The townsfolk are currently rounding up crossbows for your companions, so finding a cudgel isn't too difficult. You get the sense that you could ask for pretty much anything, and someone here would have picked it up at some point during their days.
 

Addressing the Halflings, Niccolo says 'Oh Goode folk of this town, might you have a suit of mail, that I might gird myself for the coming battle with the Undead?'

OoC: Couldn't hurt...they just might have a properly sized chain shirt...
 

[Doing my part not to let the gnome dictate policy. Hey, Nurthk! A little help here! :)]

"It's okay, gentle people! Armor would merely interfere with his role, which is to stay in the back and cast helpful arcane magicks! He's just teasing you, Pelor Save Us All; We'll trade after we take care of this."

Then, a little more softly, but more heated: "Ye gods, Niccolo! Do not take advantage! You've done nothing to earn it - yet. And you'd likely have to give it back when we were finished at Biddle's, anyway." Fendric's mood, half scowling, half smiling, is growing more serious, but he can't bring himself to be angry with Niccolo. Instead, the cleric quickens Sunray's pace, so that his passenger cannot waste more time haggling with the townsfolk.
 

[ooc: Sorry about the wait, I usually get to the boards once per day.]

Nurthk accepts the key gladly, his grin becoming almost wicked in appearance.

"Hmm, in the way of a battle plan I can think of something simple but effective. I take point, go through the door, locate the over-ripe sack of meat and prevent its escape. Fendric, if you could be so kind as to block the exit to the music room, so if it does try to escape it'll be stuck between a cleric and an angry place. If it doesn't try to make a dash for it though feel free to send it cowering into a corner with those priestly talents of yours, make it easier for me to hack some massive chunks out of it. Niccolo, I suggest you play that music you play so well, certainly inpires me, and add some magics whenever you feel they'd help. Hiritus, you can follow me in if you wish, or stay by the door with Fendric, wherever you feel your help is more effective." Nurthk says, "Any questions?"

Nurthk slip the key into one of his pockets, and takes a firm grip of his axe.

Feels good... kinda like old times.
 

Into the Woods

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