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(Casual D&D) A Game of Trust

Fendric nods his assent. "A most excellent plan! It's a shame I was not granted a spell to detect the presence of undead, understandable given my run of luck with it, but I believe I have one that will do the trick, Praise Pelor's Divine Provenance."

Fendric goes up to the door and casts Detect Evil. He moves aside, still concentrating on the spell, so that Nurthk can open it and go through.
 

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Nurthk: Hiritus voices a compliment for your plan, and decides he'd prefer to go in with you, and stick to the door-side so he can back-up Fendric if necessary.

Fendric: You detect the presence of evil strongly behind the door -- immediately behind, in fact.

The map, as I would understand it right now:

Code:
    ABCDE

1      U  
2     +D+
3  +--|N|
4  | C|H|
5  +D-+F+
6  |   n |
7  | * * |
8  D     |
9  |* ** |
   +=----+

M = music room
C = closet
* = furniture
D = door

N = Nurthk
H = Hiritus
F = Fendric
n = Niccolo

B = Biddle

The door is still closed, in case the new information alters your plan. Once you open the door, I'll need your initiatives and first actions.
 
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Fendric breaks concentration on the Detect Evil spell, and informs his companions: "It's right behind the door, and it has a strong aura."

Fendric then casts Bless on the group. (The party gets +1 to attacks and saves vs. fear, for the next 4 minutes.) If there's time, he'll pull out the small piece of parchment designed for the purpose and next cast Shield of Faith on himself (making him AC 17 for the next 4 minutes).

[Fendric's initiative is 15 when we open the door. If the creature is undead, he'll use a turning attempt, otherwise he'll protect the doorway with his flail.]
 
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OoC: Um...dpdx, now that I can finally wear some armor, my AC is 13 btw woohoo!!!!!!!!!!!!!!!, 14 with being Small, you shoot me in the foot..Man!
:D
I have already Inspired my companions as well.
I ALMOST took Requiem, ironic...Sleeping an Undead :D
Oh well, I have Cure Light Wounds to either heal companions or hurt the Undead if need, though I'd rather use it for the former.

IC: Ready, Niccolo will continue to Inspire his companions until need dictates some other action.

OoC: Niccolo will cease and CLW any ally looking suitably injured as needed.
 

Nurthk will grit his teeth and unlock the door. Assuming Fendric told him the location of the evil presence he will carefully turn the doorknob, and if the door opens into the music room he'll then give it a savage kick, hoping the swinging door to strike the creature. He then will move into the room and enter melee with the creature, leaving space for Hiritus to enter and back him up.

If the door swings into the hallway Nurthk will get everyone to stand back before he opens it, he'll then bull rush the creature, trying to get it out of the doorway so Hiritus can get in and help.

[Str 18, BA +3, if it helps]
 


Round 1

Bending down to turn the key, Nurthk realizes it was no lie about how heavy the lock was -- part of it's the odd angle you have to hold your arm at, but it takes a good deal of effort just to turn the thing. As the door swings open (inward, btw) the creature is immediately visible, clawing around the corner.

Once Fendric sees the thing's skeletal face, hunched down and darting at Nurthk, he attempts to Turn Undead. The creature, however, appears unaffected.

Immiately it bites at Nurthk's throat, its canines pronounced, not quite fangs. (Attack 23, 7 damage)

As Nurthk turns and rams a shoulder into its gut, it tries to bite again, less effective this time. (AoO, Attack 13, 10 damage) Arms flailing, it struggles to regain its balance, pushed back a few feet.

Hiritus follows, and with a swipe of his longsword timed at just the right beat of Niccolo's tune he manages to put the first slice into the thing.

Niccolo continues playing.

Entering into round 2, it's Fendric's initiative up first. Others can post actions if they don't expect them to change too much.

Code:
    ABCDEF

   +------+
1  |    **|
2  | **  *|
3  D    * |
4  +-  U  |
5    D NH |
6     + +D|
7  +--| | |
8  | C|F| |
9  +D-+n+++
10 |     |
11 | * * |
12 D     |
13 |* ** |
   +=----+

M = music room
C = closet
* = furniture
D = door

B = biddle

(Note: Remember, post rolls with actions even if you're not sure they're going to happen -- I made some guesses and did the missing ones on my end, and the modifiers wouldn't have really made a difference in this case, non-Fendric initiatives and the turning check, specifically, but still, I'd rather be working with your rolls.)
 
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Fendric notices the skeleton, and raising his holy symbol and incanting in Elvish, unleashes his third turning attempt of the day (he has two left): [Turning check: 8 +2 = 10 (Fendric can turn the skeleton if it is 4HD or below, or destroy it at 2HD or below); Turning damage:5 +5 = 10.]

After attempting to turn, Fendric takes a movement action to move up behind Nurthk.
 

Nurthk growls as blood flows from his neck into his shirt. He brings his axe to bear nonetheless, and though the first blow is a solid one, he loses his footing during the followup attack and hacks a chunk out of a nearby piece of furniture.

initiative: rolled 15 + 2 = 17

attack rolls:
1st: rolled 19 + 5 = 24 (damage: rolled 4 + 4 = 8)
2nd: rolled 2 + 5 = 7 (miss)
 
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Fendric can turn the skeleton if

Now that you have a clearer view of it, it's hardly a skeleton -- there's still a load of musculature attached, most of it, it would seem. Still, there is no skin, and the face is blank of flesh except for two strips of meet holding the jaw -- the source of much pain to Nurthk thus far.

Round 2

Nurthk's first blow lands heavy and true, cutting a large gash through the meat on the creature's chest. An ugly screech echoes across the room as it scrapes bone, although it barely seems to take notice.

Fendric's second turning attempt rouses a howl of contempt from the creature, but it seems otherwise unbothered. Its bony fingertips lash out -- one scratches across Nurthk's face (Attack 21, Damage 3, Fort DC 17 vs Paralysis for 2 rounds.).

At the same time, it reaches at Hiritus, sneaking its claws into his gut just under the holy symbol, then snapping its teeth just in front of the young man's face. He shudders, but recovers.

Nurthk can see Hiritus' eyes light up with rage at this attack. He transfers his longsword to his shield hand clumsily, but less clumsy is the grip he takes across the creature's throat. A sizzling sound is faintly audible under the thing's shrieking response just before the young acolyte lets go. It reels for a moment, then recovers its ground.

Apparently conscious of Fendric at the edge, Hiritus steps a little further away from the door to help make room.

Niccolo's music continues, and he notices that Biddle's foot is tapping along with it as he watches the fight eagerly.

Nurthk's initiative up next, then Fendric. (I'm taking the posted initiative, because you know, why not?) Also, if anyone happens to have Knowledge (Undead), make a check now.

Code:
    ABCDEF

   +------+
1  |    **|
2  | **  *|
3  D    * |
4  +-  UH |
5    D N  |
6     +F+D|
7  +--| | |
8  | C| | |
9  +D-+n+++
10 |     |
11 | * * |
12 B     |
13 |* ** |
   +=----+

M = music room
C = closet
* = furniture
D = door

B = biddle

(OOC - It took me too edits to include the map. The first edit, I updated the map in my text file but never cut and pasted. Sometimes I'm really impressed with myself.)
 
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Into the Woods

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