(Casual D&D V) The Tourne

Oliver squints at the barnacle. "Better keep up, then," he growls, urging Whistler into a brisk old-man-bone-rattling trot that he has to clench his teeth against. Rather than endure the jostling, Winkle takes flight and wheels above, lighting here and there when he's ranged far ahead.

Fendric, ever-polite and oblivious, falls in alongside Cray speaking expansively about the glories of the Ever Shining Lord of Day.

While so engaged, he takes the opportunity to sidle Whistler up to Nurthk and his new mount wondering idly if the burly half-orc had gotten round to naming it yet, "Nurthk, who seven-and-a-quarter hells is this 'Cray'?" He gives the cheery ranger a suspicious glance over his shoulder.

OOC: dpdx said he'd be out a bit, and I thought I'd post a get-us-moving again... if anything was inappropriate, happy to adjust.
 

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Though obvious he doesn't under stand it much, Cray eagerly listens to Fendric, occasionally asking questions, attempting to learn at least some of the information that he says. Eventually, Cray asks What drove you to become a cleric Fendric?

Meanwhile, Puck is scurring around, from one of Crays many pockets to another.
 

As usual, Raven scouts ahead, occasionally halting to wait for the rest of the party, then moving on, scouting for a safe place to camp for the night.
 

(Wow, I know it had been a while, but I never would have guessed over a month since my last post... Sorry, I wanted to post an XP update when I moved things along, and hadn't really found the time to compile it.

Fendric 1250
Oliver 1225
Raven 1125
Nurthk 1100
Cylantro 1050
Cray 1025


Resuming play:)



Fendric said:
"Lord Vemaunt was most kind to grant us an audience on such short notice; would you please be sure to relay our gratitude when next you speak with him?"

"I shall, but 'tis of no need. Receiving guests is among His Lordship's born duties," Piersen remarks, "and, if I perceive it rightly, one of his favorite."

Sir Piersen departs only briefly, and returns with word of a morning departure.

...

Come morning (after adequately supplying your own horses) Piersen meets you again to introduce you to your "convoy," which is in fact made up of seven men, eight very large draft horses (ten feet at the withers, you'd guess), and two substantial vehicles; the first, an open-topped cart with six wide rows of seats (you could seat at least thirty wide-shouldered men in it) running in tiers down toward the driver's perch. The other - your carriage - is about thirty feet long and ten feet wide, varnished wood of a deep red, bulging at the middle.

A man you'd guess to be the oldest among him (though he can't be more than 35) steps forward first, wiping his hands as the others continue readying the equipment. At his hip is a narrow, short sword, but aside from this his dress is that of a man at leisure: Light yellow tunic, with a pale grey cloak held in place by a single golden ring. (The others are dressed similar, and Hiritus quickly gathers that they are most likely lower nobleman of some none-too-important title.)

"Good morning," he offers amicably, although as he looks over your varied lot his face reads skepticism, perhaps even suspicion. "My name's Koehl, and I'll be headsman for the excursory -- not that it should matter much. As the crew here goes," he turns, gesturing to each man in turn.

"Federich Haulm will be your driver," he says, pointing to a broad-jawed (but not particularly broad-shouldered) man knelt down checking the hitching of your carriage.

"Rattmes Olmbauer, our driver," a man in his mid-twenties with a pronounced swayback and an equally pronounced nose pointing out from under the loose tufts of his brown-blonde hair.

"Katter Ausmond's the handler," he says, indicating a husky young man in loose-fit garb, who appears to be taking quick inventory of the brief saddlebags adoring one of his stock.

"Brich Oerry..." Koehl pauses, searching for a good description. "Well, him and the rest of us are just along for the ride, I'd say." The man he points to is sturdy-looking, handsome, with curly brown hair and well-groomed chops. In addition to his shortsword -- which most of the others wear -- he has a rather fine longbow (fine-looking, anyway), the string of which he currently seems concerned about.

"Sturt Bommel. He'll pluck his brodstren until you plead he cease, but he ain't bad at it." There is an instrument not unlike a cello in the back of the cart, but currently the man Sturt is dividing into parts a healthy sack of cured meat.

"And that," Koehl concludes, pointing to a knob-kneed teenage boy who seems far too concerned with looking busy, "is young Harrold Mandervot. Bark him around if it pleases you... If I'm not mistaken it's his first time travelling in service, so it'll do him good to work his legs a bit."

Introductions done, Koehl shows you around the carriage quickly. It is split into three sections, the frontmost being a small sitting room lined by a single shelf carrying a brief but motley collection of books; the centermost being the tallest of the three, lined by bunks four to the side (each more spacious than you could have expected, and with both a curtain and a door available to pull down for privacy); and the rear containing a table and two benches, as well as a set of shelves and cupboards containing a surprising array of food and drink, above which (accessible by a very narrow staircase) is an open-air deck lined by benches and featuring a shallower table, as well.

"This will be yours until Perlech, although some of us will be parting ways in Keimund, and you'll be joining a convoy for the rest of the travel." He smiles with a vague hopefulness. "We should be off in a few minutes. Come to me with any questions in the meantime."
 



Oliver nods his agreement with Raven, "I'd prefer to ride on my own as well, unless there's some reason you need these ruddy great beasts?" He openly gawps at the horses. "What do you feed these behemoths?"
 

[Up and running again! Welcome back, DrZ!]

Eventually, Cray asks What drove you to become a cleric Fendric?
"Fate, I suppose. I was raised in a Temple, so I suppose it would have been difficult not to become one."
_________________

The Pelorites introduce themselves to the assembled group, exchanging pleasantries.

Fendric, fairly well chagrined at the prospect of (still) not having his own horse, removes his things from the back of Justice and climbs into the carriage, waving to the others as he enters.

Hiritus, riding Justice but feeling selfish about it, attempts to offer Fendric a space on his steed again, but to no avail. Resigned, but relieved, he falls in beside the other mounted personnel before taking a guarding position as directed by the caravaners.
 

The first day of travel passes peacefully enough. The over-sized cart horses keep a fine pace with the lighter, nimbler horses, and indeed seem to tire much less easily. Katter frets that if there were a stock cart to pull the riding horses, you'd be able to travel for an extra four hours.

Your escorts are easy to get along with, as well. Sturt in fact spends only the first leg of the travel with his instrument (a deep-voiced thing whose sound doesn't travel far, which is not an unfortunate thing: although he seems very proficient with it, his playing is very bland and lacking in expression); at the first rest stop, he invites himself into the carriage, popping open a barrel of fair mead (which, he feels, your lot has been under-utilizing).

Rattmes is a talkative sort, with far more stories than his years would justify. He is also, however, just a touch on the soft-spoken time, and Hiritus loses too many of his words under the hoofbeat to really follow his point.

And after a brief period of mutual nervousness, Tatlock forges a loose friendship with the boy Harrold Mandervot, united as much by insecurity as by age. The two share jokes as they ride (Tatlock's jokes are more generally a list of things which might fall into a pigsty, but Harrold makes a point of laughing anyway). They make a brief effort to play Kingsmen before the evening's rest, but after three quick losses by the young nobleman Katter steps in to save him from any further embarrassment. Tatlock, however, finds the handler's game no more troubling.

The night's camp is easy (particularly with the carriage to rest in; Fendric finds that these lodgings vastly exceed the rooms at Pilate's), and the next day's travel is more of the same. A few hours in, Koehl jogs (rather nimbly) from cart to carriage to make a quick announcement.

"We'll be at Geid shortly. Are there any who'd want to stop there, or should we simply travel on?"

(Raven: Spot check, please)
 


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