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Cause Fear: What the heck?


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Contents May Vary said:
It seemed pretty clear to me. I guess you could add the word "immediately" to the description to make it crystal clear. That's all it'd take.

Yeah, and that will probably be the errata for the power as well.
 




The language is clear. The... logic... not as clear.

For example, giving a creature 'free' movement throws people off. It also throws you off that it can just charge back on its own turn.

But making it use its move action on its turn to move would perhaps be too powerful.
 

I seem to recall something about the OAs and opponents' turn. However, this movement isn't on their turn. I'd assume you still only get 1 (or at least thats the intention). Would you get another one if the opponent was feared again? Would you get one if you had already used an OA vs that opponent? Does a fighter's OA still stop this forced movement ?
 

4th Edition is an exception based system. If a rule, power, or ability doesn't say it changes or modifies a rule, then the rule remains unchanged. I, like many of the other posters, saw nothing ambiguous about the wording because there was nothing in the rule that said the effect happened on the target's turn. So since this is the case, the effect would happen when all powers effects standardly do, which is when you use them. Had the power said " When the target next moves it must move away from you and will avoid dangerous terrain while doing so. It receives a bonus to its speed equal to your charisma modifier while doing so." then I would think it effect happened later on. But to conjure a different time for it's effect without the rules supporting it seems odd to me.
 

hong said:
Cause fear doesn't magically shove people around, hence why it isn't a push, pull or slide.
Say what? I may be thinking too hard about fantasy, but not all forced movement in 4E is caused by magic. Unless you're using a definition of "magically" that is really inappropriate to use in the discussion of a fantasy RPG.
 

hong said:
Cause fear doesn't magically shove people around, hence why it isn't a push, pull or slide. It magically implants fear into people's minds, so that _they_ choose to run away.

You can't say that for two reasons, Hong...

First, as already mentioned, there are plenty of other abilities that force movement that are aren't magical... Rogues have a lot of them, Fighters and Warlords also have a few.

Second, there are other magical effects that implant fear (or some other emotion) into people's minds, resulting in forced movement... The Warlock's Curse of the Dark Dream is a prime example.

It could have been worded better... It is effectively a push that incurs Opportunity Attacks, and that's all.
 

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