Ahglock said:
Actually yes, illogical rules do make it confusing.
The problem is that it's subjective logic. It doesn't make sense to you, it does to someone else, etc. The rules are very clear, so if you just look at the text, it's very clear how it works.
Our brain just goes 'Oh, it must work like X' instead. There's no table lookup, no rules look up, it's all right there in the power.
Which means you can have 3 fear powers, one of which works like cause fear 'move now under your own direction, provoking', another of which works like howl of doom 'push squares under my direction, now, now provoking' or like 'on your turn, move'
Which is fine. Things are allowed to work differently, and it's better for the design space to a certain extent. Just have to keep a clean brain.
Since, I can't seem to phrase my further thoughts in a way that does not leave a value judgment. I'll just say all methods of thought are equally valid, the lack of logic in some of these rules will lead to confusion to some people who think differently that the D&D 4e rule book was written.
Your argument is just as valid as someone who says that AC causes confusion because armor doesn't work like DR, as it logically should. It's a good reason to dislike a power, it's a good reason to prefer different styles of mechanic, but it's not a reason that the power is confusing.