HolyMan
Thy wounds are healed!

The Caves of Chaos is an old concept (but a great one). I remember running it back when I had my BEMCI boxes and not quite the understanding of role-playing as I do today.
CoC (already taken I think) if anything was the hack and slashers dream. Pick a cave and go in and kill the monsters and take their treasure. Then rest and repeat. A novel idea for a dungeon crawl if ever there was one.
And me being who I am I think I would like to reminisce (and make new gaming memories) with all of you.
Reminisce:
Please tell me any stories you have from when you got a chance to play or run Caves of Chaos. Making memories and sharing them is a big part of the gaming experience.
New memories:
I have decide to run a few quick adventures within the Caves of Chaos. And as the title suggests it will be without edition wars. I will run any group of players using whatever system they wish through the dangerous and perils that lie behind those dark openings.
But these games will have rules (as all games do).
1. Groups will be of 4-5 players and we will run using the Iron Man rules. No raising. No replacing characters.
2. Each player can be in more than one group only after all other interested parties are in a game. Now unless we have one person out there that wants to play some totally crazy system and no one else does I see little trouble with everyone getting a game.
3. Starting at level 1 and will be advancing as caves are cleared. This may result in a faster progress than normal but I don't think we want to play the game at the same level all the way through.
4. Each game will have an "End Goal Item". This item will be randomly placed in a cave and once you find this you can say you've "beaten" the game. But you may still adventure if you wish.
5. As this will lead to the possibility of a great many games starting and planning for each would be difficult I will be relying a lot of random rolling and character suggestions. I'll use whatever random room generator I can find. Whatever monster and treasure tables suit the game. And asking PCs what they want in the way of treasure for their characters to help improve their fun. Let's just say I'm putting the chaos in The Caves of Chaos.
6. Generating characters can't be laid out as I'm not sure what systems we will be using. I can say that since we will be doing Iron Man rules I will allow for max HP (Health) per level.
7. I can tell you there will be no house rules, crazy third party stuff, or monster PCs. I don't own everything but I can find it and/or you can link/explain it to me.
8. Sources from the systems will not be up to me but up to the players. I'll leave it up to you to decide how crazy you wish your party to be.
With all this in mind I hope to get a few groups together and have some fun.
HM
CoC (already taken I think) if anything was the hack and slashers dream. Pick a cave and go in and kill the monsters and take their treasure. Then rest and repeat. A novel idea for a dungeon crawl if ever there was one.
And me being who I am I think I would like to reminisce (and make new gaming memories) with all of you.
Reminisce:
Please tell me any stories you have from when you got a chance to play or run Caves of Chaos. Making memories and sharing them is a big part of the gaming experience.
New memories:
I have decide to run a few quick adventures within the Caves of Chaos. And as the title suggests it will be without edition wars. I will run any group of players using whatever system they wish through the dangerous and perils that lie behind those dark openings.
But these games will have rules (as all games do).
1. Groups will be of 4-5 players and we will run using the Iron Man rules. No raising. No replacing characters.
2. Each player can be in more than one group only after all other interested parties are in a game. Now unless we have one person out there that wants to play some totally crazy system and no one else does I see little trouble with everyone getting a game.
3. Starting at level 1 and will be advancing as caves are cleared. This may result in a faster progress than normal but I don't think we want to play the game at the same level all the way through.
4. Each game will have an "End Goal Item". This item will be randomly placed in a cave and once you find this you can say you've "beaten" the game. But you may still adventure if you wish.
5. As this will lead to the possibility of a great many games starting and planning for each would be difficult I will be relying a lot of random rolling and character suggestions. I'll use whatever random room generator I can find. Whatever monster and treasure tables suit the game. And asking PCs what they want in the way of treasure for their characters to help improve their fun. Let's just say I'm putting the chaos in The Caves of Chaos.
6. Generating characters can't be laid out as I'm not sure what systems we will be using. I can say that since we will be doing Iron Man rules I will allow for max HP (Health) per level.
7. I can tell you there will be no house rules, crazy third party stuff, or monster PCs. I don't own everything but I can find it and/or you can link/explain it to me.
8. Sources from the systems will not be up to me but up to the players. I'll leave it up to you to decide how crazy you wish your party to be.
With all this in mind I hope to get a few groups together and have some fun.
HM