CB's City of the Spider Queen v3.5 OOC


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From that page (might as well cover 'em all in one shot):

NO:
Alchemist's Mineral Acid, no.

YES:
Blackwater
Caveharp
Darkoil
Darkvision-invisible paint
Shriek paste
Spelunker's Kit

I am willing to re-tool the price and damage dealt by alchemist's mineral acid--are you still interested?

In general, how I would like to handle the purchase of equipment is for each player to send me a list of what they want to buy and I'll let you know yes or no it's available and at what cost. You do not need to do this for mundane gear listed in the PHB. You may simply assume that you are able to purchase anything and at any quantity you wish at the PHB listed price. Just go ahead and add it to the character sheet you maintain in the Rogues Gallery. I'm downloading the Rogues Gallery thread any time that I feel things in there may have been edited or added to just in case the site goes down again.

I should have done this earlier, but today I will spend some time to cull through the Underdark, FRCS, Magic of Faerun, and CotSQ module to see which of the equipment I will allow. I'll come back here later today and post a list. I'm aware that not everyone has all these books--if something on the list sparks your imagination, please e-mail me about it so that we can talk offline about details without infringing on copyright. And my apologies for not going through these books sooner.
 


I've combed through Underdark. Please note that contrary to my earlier decision, alchemist's mineral acid will be allowed, though at a very slight cost increase. What follows is a list of acceptable equipment, magic items, domains, and spells from Underdark:

Martial Weapons:
Razored armor--similar to armor spikes
Razored shield, light
Razored shield, heavy

Exotic Weapons:
Nekode--glove or strap fitted with spikes in palm. Useful for armed attacks and climbing.
Steel fins--kuo-toa glovelike weapon with sharp steel claws
Flutter blade--deals piercing or slashing dmg
Pincer staff--will provoke an attack of opportunity but only from adjacent foes

Armor:
Nightscale--similar to leather armor but reduced armor check penalty and spellcasting failure
Chitine web--armor woven by chitine that degrades over time but is light category
Spidersilk--light and soft to wear, attractive to those with low strength scores
Tentacled hide--bonus to trip attacks
Stonemail
Feeler plate--reduces miss chance due to concealment
Heavy plate--forged for the strongest of warriors. Weight 100 lbs.

Non-magical Armor qualities:
Buoyancy--increases odds of being able to swim if underwater
Camouflage--cost adjusted to +500 gp--bonus to hide
Muffling--cost adjusted to +500 gp--bonus to move silently
Stability weights--bonus to balance and checks made to avoid being bullrushed or tripped

Other Non-magical Equipment:
Alchemist's mineral acid--cost adjusted to 30 gp--splash wpn, deals dmg to earth subtype creatures or dissolves inert rock/stone
Blackwater--taints water
Caveharp--instrument grants perform bonus and sound carries in tunnels
Darkoil--protects drowcraft weapons and armor from effects of sunlight
Darkvision-invisible paint--leave messages invisible to creatures w/darkvision
Shriek paste--reacts to torch light
Spelunker's kit--cost adjusted to 100 gp--aids with several spelunking skills in cavernous areas

Poison:
Cave terror--ingested, tough to resist, somewhat expensive
Drow knockout poison--injury, easy to resist, fairly cheap
Sickstone unguent--injury, tough to resist, expensive
Stun gas--inhaled, easy to resist, cheap

Magic Weapons:
Bloodthirsty--adjusted to must kill 4HD creature minimum every 12 hours--+1 wpn that can function as +2
Drowcraft--energized by faerzress, grants bonuses
Sizing--can alter wpn size
Finder--bonuses to underground skill checks
Blindsighted

Magic Armor:
Drowcraft--energized by faerzress, grants bonuses
Halfweight--expensive but halves armor weight
Illithidwrought--must rp purchase/availability with DM--provides insight bonus to AC
Xorn movement--move through earth as xorn.

Rings:
Antivenom, frugal
Antivenom
Detect thoughts
Enslavement rings--expensive

Rods:
Dowsing rod--find potable water
Portal finder
Faerzress negation
Dead--increases caster level of wielder to deal with undead
Webspinning--spiderskin effect, access to web, freedom of movement

Staffs:
Spider
Shadow, lesser
Shadow, greater
Underdark
Stone
Watery grave
Portals

Wondrous Items:
Daylight pellet
Web choker--somewhat similar to necklace of fireballs
Rope of climbing, greater
Sun flash pellet
Figurine of illusory escort--useful for intimidating others or creating impressive but illusory cohort
Lurker cloak--polymorph into lurker
Messenger medallion--send message
Lenses of clarity--reduces miss chance due to glamer spells
Gloves of burrowing--can burrow up to xxx amounts of minutes/day
Spider mask--darkvision, fort bonus vs saves to some poisons, immune to web
Figurine of wondrous power: jasper spider, sardonyx stone flyer
Mantle of energy resistance--can be bought for one or more types of energy
Cloak of stone--bonuses to hide, move silently, access to meld into stone
Antimagic torc--create temporary antimagic field
Gauntlet of disintegration
Glove of venom--very nasty poison spell xxx times/day
Boots of tremorsense
Driftdisc--extremely expensive, traveling disc oft used by powerful drowess matrons

New Domains:
Balance
Portal
Watery Death

New Spells:
list will be forthcoming, hang tight
 

Does Prixo know anything about K'yorl's House?

Prixo is attempting to purchase trail rations that will fit in the 2nd compartment of his Efficient Quiver. He will purchase up to 15 days worth if that would all fit.

BTW, do we know how far it is to Maerimydra, how many days? Since Prixo came from there I would think he would.
 
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Hello all,
I am back from my "vacation" in the desert. I will be here for about 6 weeks, then I will need another break while I go on a much longer "vacation". Once I am set up I can play while out there. I must apologize in advance if my absance causes a lack of reality for your characters, however duty calls. I look forward to playing with you all. You have all done great with your characters. This should prove to be interesting indeed.
 

kinem said:
Does Prixo know anything about K'yorl's House?

Prixo is attempting to purchase trail rations that will fit in the 2nd compartment of his Efficient Quiver. He will purchase up to 15 days worth if that would all fit.

BTW, do we know how far it is to Maerimydra, how many days? Since Prixo came from there I would think he would.

I rolled an Intelligence check for Prixo (since Knowledge(local)) is a trained skill. Maerimydra is one of the largest drow cities in the Underdark. Prixo has heard of House Vrinn but doesn't know anything about it. House Vrinn isn't one of the major noble Houses and therefore word of its doings don't get around quite as widespreadly as other news might.

According to the description of the Quiver of Ehlonna in the 3.5 DMG, a quiver isn't really intended to be used as a backpack. I don't really care, though, as long as you don't get too abusive with things. Devoting one of the three chambers to small food items like nuts, strips of dried meat, etc. should be fine. Since Prixo is a bow specialist, you may want to use the javelin compartment over the arrow or the bow compartment for food storage. The javelin compartment is slightly longer than the other two and can hold up to 18 javelins. Whatever you feel you can reasonably fit in there for food will suffice. I note that Prixo does have two backpacks in his current inventory, though. Were you wanting to put the food in the quiver to reduce encumbrance?

As the crow might fly, Maerimydra is a bare 100 miles through the Underdark from Szith Morcane. Since there isn't a straight line or direct travel route available from Szith Morcane to Maerimydra, however, the journey is likely to take longer. I put it at perhaps a month. On an out-of-game note, I don't intend to have there be a major encounter every day; for days when nothing of note happens, I intend to fast forward through that portion--unless players have something that needs to be done or that they want to do.
 

Voadam said:
Just wanted to verify what your stance was on what exactly are duergar immune to with regard to poison.

Per the 3.5 MM, duergar are flat-out immune to poison. All poison. Hael, being duergar, would of course know that. What this might reveal with regard to the duergar apparently croaking of poison back in the Playhouse...well...I shall leave you to your own assumptions. ;)
 

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