CE vs. N (FFA): Very Young Howling Dragon vs. Thunder Worm

Jorge (cannot put the accent in) has two doses of poison, so one bolt and the scimitar are poisoned, with no doses left.

Round 154: It does not matter that Jorge's bolt was poisoned, because it flew over the snake (rolled 10). The snake slithers to 45N40E.
 

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Round 155: Jorge's charge does not quite slice the snake in twain (rolled 19+2=21 for charge), but it deals 9 points of damage, so the snake is at -6 HP and dying. Jorge is out of poison.

Gansk will let you know what comes out next to deal with Jorge.
 

Round 155

A horselike creature charges to 45N40E. On the top of its head is a massive ridge of bone that ends in two parallel nose-horns.

It tries to gore Jorge with its nose, but bounces off his armor instead. (Rolled 9+2=11)
 

Jorgé finds this combat amusing. He mutters in a strange mixture of common and orcish, surprising probably everyone viewing the combat (he can talk?), "Looks like I see me some new drinking horns."

Attack! Time compress, please!
 

Round 156: Jorge misses. He stops laughing when the branta gores him for 7 and hooks on, pulling him into its square. The branta also kicks Jorge in the groin for another 5 as he gets pulled in. Jorge has 1 hp left.

Round 157: Jorge fails to unhook himself. The branta throws Jorge 25 feet to the south! Jorge takes 7 points of damage when he lands and is dying.

Next up for CE: a vasuthant. (MM III) It goes first in round 158.
 

The vasuthant floats in, a menacing body of smoky evil. The light seeps out of the area around it.

(double MEA: Fly to 60N60E)
(Note to GM: The vasuthant will use its Alter Reality ability upon every opportunity. This beastie will be much less dangerous since it's opponents won't be vulnerable to the str-draining crush ability.)

[sblock]
AC: 17, fly 30" (perfect), slam +2 melee (1d4)
[/sblock]
 

The horse trots over to 50N45E and gores (reroll was 19, 97% miss chance roll) for 7 points of damage and pulls the vasuthant into its space with its horn. (28 vs. 10 grapple check). V has 10 HP remaining.

Round 158: The vasuthant hits the horse (natural 20 on reroll, no crit (rolled 17-4=13 for grappling)) for 2 ponts of damage. The horse has 23 HP remaining.
The horse shakes V off, but does not throw V (12 vs. rerolled 13). V has no more uses of Alter Reality available.
Round 159: V misses. Horse misses (one hoof missed because of darkness).
Round 160: V misses. Horse misses.
Round 161: V hits for 2. Horse gores for 9 and hoofs for 5. V is dead. The horse has 21 HP remaining, and is at 50N45E.

First in round 162 for Chaotic Evil is a displacer serpent (Miniatures Handbook).
 

A shadowy black serpent slithers in, raises up its head and begins weaving back and forth as it looks towards the horse-thing.

(MEA: 60N100E, Std: readied attack)

(if horse-thing closes, full attack and timecompress)
 

Round 162: H-T trots to 50N95E, DS misses (rolled 7), but H-T misses as well (rolled 9).
Round 163: DS misses (rolled 13). H-T would have hit with one hoof, but aimed at the wrong place.
Round 164: DS bites for 10. H-T misses (dang displacement). H-T is at 11 HP.
Round 165: DS bites for 7. H-T hits with hoof for 6, but aims at the wrong space with horn. DS has 13 HP remaining, and H-T has 4 HP remaining.
Round 166: DS bites for 10. H-T is at -6 and dying. DS can take a MEA before the next Neutral creature comes into the arena.
 

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