CE vs. N (FFA): Very Young Howling Dragon vs. Thunder Worm

Round 662

The turtle moves to 60N90E.

Raaze breathes at the turtle, who is unaffected by the flames. Raaze can breathe again in round 664.

Round 663

The turtle moves to 60N80E.
 

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Unaffected! Raaze doesn't like the sound of that. She'll hang tight where she is and breathe again in Round 664. Raaze is too injured to risk tussling in melee with the turtle. Draw!
 

I will time compress, now that I know Raaze will not be coming down.

Round 664: The turtle dodges the flames (22 Ref save), but still takes 11-10=1 point of fire damage. The turtle has 126 HP remaining.

Round 667: Raaze breathes again, and the turtle dodges (natural 20), taking no damage. Raaze can breathe again in round 670.

A draw is declared at the end of round 669. Chaotic Evil curses the turtle's fire resistance and luck.

Round 670

A huge woolly rhinoceros trots into the arena to 55N60E, snorting and pawing the ground.

Next in round 670 for Chaotic Evil is a boneclaw (Monster Manual III).
 

A large skeleton with two-foot-long claws clanks into the arena to 60n30e. Mel Gibson grins, if a skeleton without any flesh can be said to grin, and readies to extend a claw into Whino.
 

Round 671

The rhino lumbers over to 55N40E, taking two claw attacks from Mel in the process, neither one of which pierces the rhino's hide (rolled 18).

The rhino gores Mel (rolled 34) for 25-5=20 points of damage. Mel has 85 HP remaining, and is first in round 672.
 


Time compress on.

Round 672: Mel claws twice (worst roll 23) for 25 points of damage. The rhino has 204 HP remaining. The rhino gores for 26-5=21. Mel has 64 HP.

Round 673: One claw hits for 11. Gore hits for 27-5=22. Rhino 193 HP. Mel 42 HP.
Round 674: One claw hits for 12. Gore hits for 21-5=16. Rhino 181 HP. Mel 26 HP.
Round 675: One claw hits for 16. Gore hits for 22-5=17. Rhino 165 HP. Mel 9 HP.
Round 676: Two claws hit for 27. Gore hits for 23-5=18. Rhino 138 HP. Mel is dead.

First in round 677 for Chaotic Evil is an ephemeral swarm (Monster Manual III).

The ghostly swarm of rats scares the rhino out of the arena in round 678, and is located at 55N40E.

Gansk will take over for the Neutral creature that comes out to end round 678.
 



Lava Guy loses 3 Str and has 28 Str left. He swing harmlessly.

Round 680: Lava Guy loses 5 more Str and runs away.

A 10 cube of large golden dragonflies shoots up to 55N110E50Z and fires a globe at the rats. It explodes into a dazzling array of searing light, but the rats are not affected.
 

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