Ferret
Explorer
I can't remember if I posted this before or not.
Celestial light
Evocation [light, good, fear, mind-affecting]
Level: Cleric 4, Pal 4
Components: V,S
Casting Time: 1 standard action
Range: Begins at caster
Area: Cone 90ft long
Duration: 1d4 rounds
Saving Throw: Special
Spell Resistance: Yes
You send out a searing white light that causes fear in all evil creatures (alignment and subtype), the affected creature becomes frightened until it leaves the area, the creature will immediately try to leave the cone, if it cannot it cowers, once it has left it will flee from the caster for another round. Creatures who succeed a will save are simply shaken. Good creatures (alignment or subtype) in the area gain a +2 moral bonus on all attack rolls, saving throws, skill checks and ability checks.
Celestial light
Evocation [light, good, fear, mind-affecting]
Level: Cleric 4, Pal 4
Components: V,S
Casting Time: 1 standard action
Range: Begins at caster
Area: Cone 90ft long
Duration: 1d4 rounds
Saving Throw: Special
Spell Resistance: Yes
You send out a searing white light that causes fear in all evil creatures (alignment and subtype), the affected creature becomes frightened until it leaves the area, the creature will immediately try to leave the cone, if it cannot it cowers, once it has left it will flee from the caster for another round. Creatures who succeed a will save are simply shaken. Good creatures (alignment or subtype) in the area gain a +2 moral bonus on all attack rolls, saving throws, skill checks and ability checks.