Celtic Dreams : calling alternates.

Alcareru said:
I see where youre going. The traditional cleric always seems to be more of a champion. I guess I was leaning abit toward a paladin type.

Anyway Im working just off the srd right now. However, here is a link to a witch class that incorporates arcane and divine spells, and are weak in combat and weapons . Let me know what you think:
http://www.geoste.com/neranian/nerana/witchcraft.htmhttp://www.geoste.com/neranian/nerana/witchcraft.htmhttp://www.geoste.com/neranian/nerana/witchcraft.htm

Hmmm. Well, leaning towards the palladin type isn't bad, i need a bit more of a concept before allowing anything (see above with the druid).

The witch class is not really what I was looking for. The combination of arcane with divine is hard, i can see a fireballtossing healer lurking over the horizon. Anyway, most arcane spells don't fit in the low-magic world we'll be playing in.
The witch as a character by itself is feasible in the setting, and I can see her riding with a band headed by our moon maiden. If I'm not mistaken cuchulain was trained in the use of the gae bolga by witches... Mmmh, stuff to think about yet again.

Well, come up with some more ideas and we'll discuss it later.
 

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Tonguez said:
Hmm what if I change the gaesa from

"Beware the company you keep and guard your heart lest it should weep
For if you oppose the man you once called 'friend' then shall you meet a dire end"


to

"Beware the company you keep and guard your heart lest it should weep
For if you harm the man you once called 'friend' then shall you meet a dire end"

bit more specific so less severe...
Your call, really, but I'd go for "For if you kill the man you once called friend" wich can still go a long way.
If you make a critical fumble and hit one of your friends in a fight you're a dead man, and these things can and do happen...
 


Dr Zombie-

Ok heres a recap on whats been covered. For witch take Wiz spell list, BAB, HP and weapon prof. Extra domain and domain spell, no need to prepare spells.

My domains/spells per day:

Earth, Water, Knowledge
Level 0: 4,Level 1:2+2, Level 2:1+2

Background :
Ronan considers himself a priest. He follows the calling of the goddess Danu. However his devotion to the mother of all Gods is considered at the least impolite by the druids of the lands; at the worst he is thought sacareligious to consider himself a servant of such an old deity. Shunned by the established priesthood who view him as a talented amatuer without their long years of training, Ronan acts as healer and teacher to those as he can.
 

Alcareru said:
Dr Zombie-

Ok heres a recap on whats been covered. For witch take Wiz spell list, BAB, HP and weapon prof. Extra domain and domain spell, no need to prepare spells.
For PRIEST take CLERIC spell list, WIZ BAB, HP + WP , same for witch.
Does that make any sense? Also I might wanna put a hold on your spells known, eeuhm, you might wanna run a list by me. Basically I'll be very hesitant about fancy, overtly clearly magical spells, if you know what I mean.
 

Tonguez said:
Problem with that Gaesa is the tattoo of the horse on her shoulder - that could be interpreted as her being 'ridden; by a horse - so she dead already!!!
EEK! Your right Damn you! I'll have to think of something better.
 

DrZombie said:
For PRIEST take CLERIC spell list, WIZ BAB, HP + WP , same for witch.
Does that make any sense? Also I might wanna put a hold on your spells known, eeuhm, you might wanna run a list by me. Basically I'll be very hesitant about fancy, overtly clearly magical spells, if you know what I mean.
Green Ronin's Witch might be what you're looking for. It's essentially a sorcerer with more skills and a different spell list that features healing, enchantment, shapeshifting, and nature spells.

Unearthed Arcana, which comes out in a week or so, has a variant class called the "cloistered cleric", which presumably is a cleric with less combat abilities. For that matter, UA also has a "wilderness rogue", spontaneous divine spellcasting, and animal-totem-based barbarian variants.
 
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DrZombie said:
There's allways room for one more.
As for your character, as I said, a druid as it is described is something more germanic. However, if you wanna play a follower of the Horned God that's fine with me. If that fits exactly with the druid class from the phb, even better :D.
Word of warning : the horned god is not "the devil", he is an old, old god of nature. Let's say the priests of Lugh won't be very happy for you to openly declare your faith, although the wild tribes in the forests will welcome you with open arms.
Sounds wonderful. I would like to alter the spell list somewhat, to remove the spontaneous 'conjuring of animals from thin air' and many of the elemental 'boom-spells', and replace them with more curses and enchantment spells. Some of the elemental spells can be made to fit the setting, with some creativity and flavor-restrictions. Produce flame isn't so odd when the flame is hurled from an actual source of fire, like a torch, and call lightning or ice storm can fit if it's already stormy or cold outside. Flame strike is right out though.

Did the celts of this era have a practice of 'fostering'. Many of petty kings and chieftans of the Germanic tribes traded (or captured) the younger sons of neighboring chieftens, in return for one of their own sons, and raised them with their families. This was partially to create ambassadors who spoke the other clan's language, and partially so each chieftan has a hostage, to cement peace between neighboring clans. Would it be possible to play such a fostered child, from a nearby clan?
 
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Do you still have room for another? If not I would love to go an the alt list.

My concept is a rogue/sorceror (formor blooded or tainted by the Aes Sidhe). I would take very few levels of Sorc, no more than 1 per 2-3 rogue levels.

As a Geas to pay for being allowed to take sorc (ie: its added as a 'preferred class'):

Weilding the might arcane by the light of the moon,
is a sure way to seal your doom.
 

Michael Tree said:
Sounds wonderful. I would like to alter the spell list somewhat, to remove the spontaneous 'conjuring of animals from thin air' and many of the elemental 'boom-spells', and replace them with more curses and enchantment spells. Some of the elemental spells can be made to fit the setting, with some creativity and flavor-restrictions. Produce flame isn't so odd when the flame is hurled from an actual source of fire, like a torch, and call lightning or ice storm can fit if it's already stormy or cold outside. Flame strike is right out though.

Did the celts of this era have a practice of 'fostering'. Many of petty kings and chieftans of the Germanic tribes traded (or captured) the younger sons of neighboring chieftens, in return for one of their own sons, and raised them with their families. This was partially to create ambassadors who spoke the other clan's language, and partially so each chieftan has a hostage, to cement peace between neighboring clans. Would it be possible to play such a fostered child, from a nearby clan?
Very very good, will fit right in with the setting. Knock yourself out.
 

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