Wild Thing slashes with claws and fangs (worst hitting roll was 18; best missing roll was 8). Fangs and one claw should have hit, but pass right through the man.
Round 256: The man touches (rolled 21 on touch attack) Wild Thing for 7. Wild Thing is at 57 HP. Wild Thing flies to 110N10E20Z northbound. The man hits Wild Thing on his AoO for 6. Wild Thing is at 51 HP.
Round 257: The man gestures and speaks a few words. Two icicles of force fly at Wild Thing and strike unerringly for 8 points of damage. Wild Thing is at 43 HP.
Wild Thing flies back to 80N60E20Z southbound and breathes a wave of sound at the man, who does not dodge it (rolled 16 Ref save). He takes 9 points of damage and has 10 HP left. Wild Thing can breathe again in round 259.
Round 258: The man zips up to 75N60E20Z and misses Wild Thing (rolled 5+2=7 for charge on touch attack). Wild Thing flies through the man (brrr!), who misses his AoO to 10N10E20Z, flying westward.
Round 259: The man sends his icicles of force again for 6. Wild Thing is at 37 HP.
Wild Thing swoops around to 70N20E20Z westbound and breathes a blast of cold, which greatly amuses the man, and not damaging him at all. Wild Thing can breathe again next round.
Round 260: The man glides gracefully to 70N25E20Z and touches Wild Thing (rolled 12+2=14 for charge) for 6. Wild Thing is at 31 HP. Wild Thing breathes a roaring line of fire, which passes right through the man (rolled 45% on ignore chance). Wild Thing continues to 10N110E20Z southbound, while the man hits with his AoO for 10. Wild Thing is at 21 HP, and can breathe again in round 263.
Round 261: The man moves to 60N50E20Z, and two more inerrant force icicles strike Wild Thing for 9. Wild Thing is at 12 HP. Wild Thing flies to 110N90E20Z westward.
Round 262: The man sends two more forcicles for 7. Wild Thing is at 5 HP. Wild Thing flies to 10N10E20Z southbound.
Round 263: The man sends two more forcicles for 7. Wild Thing falls 20 feet for an additional 6 points of damage. Wild Thing is at -8 HP and dying. The man moves to 60N80E25Z.
Next in round 263 for Chaotic Good: a frostfell ghost (Frostburn). Gansk will take over the combat from here on the Neutral end.