CG vs. N: Chaotic Good Victorious!

Round 230

Lion-O steps to 60N35E and hits with a claw and bite for 14 total. The hydra has 41 hp left.

The hydra heals back to 55 hp and bites three times for 0,0, & 4 points of damage. Lion-O has 19 hp left.

Round 231: Lion-O hits for 12, hydra heals back and hits for 35-15= 20 points of damage.

Round 232: Lion-O is defeated!

Next up for CG: a very young brass dragon! (Draconomicon)

The dragon goes first in round 232. PJSlavner will be conducting the combat.
 

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Poccri makes her long awaited entrance, her mottled brown scales just taking on a metallic gleam. She flaps up into the air, moving to 50n35E40z and breathes -

Hmmm she sighs contentantly to herself - As long as I stay up hear I should be safe. Safe is more important than winning.

OOC: circle and breathe. If the hydra heals from her fire she will wait out the draw.
I was hear yesterday, looked up the dragon, considered tactics and personality. Right, post the fight....
 

OOC Gee, hydras are tough in 3.5!

A few rounds go by. After breathing fire three times, Poccri figures out that she cannot breathe enough fire to damage the hydra enough so that it does not immediately heal completely on its action. She can breathe again the next round, which is round 238. She did damage the hydra in round 237 (although it healed), so that is the starting round for determining a draw. For simplicity's sake, we will keep the combatants at 50N35E40Z (eastbound) and 55N40E. Go ahead, Poccri
 

Poccri soars lazyily around the roof the the chamber, waiting for the draw.
"If im lucky I get to watch the rest of the fights instead of having to go home to face the gnolls. "

OOC: I had a very metagame tactic of using sleep, then CdG it, but she cant tell regeneration from fast healing, and why it would work for one and not the other. Besides its too risky for her.
 

OOC: I understand your point. If the hydra is not killed by the CdG, Poccri is surrounded by five angry heads. It looks like there might be a lot of draws involving hydras against flying creatures. Thanks for avoiding the metagaming.

Next up for Chaotic Good: A very young chaos dragon (Dracomonicon). Its feats are Alertness, Improved Initiative, Improved Natural Attack (claw), and Iron Will. The skills it has maxed out are: Diplomacy, Intimidate, Knowledge (history), Knowledge (planes), Listen, Search, and Spot.

You go first in round 243.
 

Wild Thing flaps cumsily up into the areana - Fetching blackstripes set off his scales which are half white, half blue, half red, with green trim. He readies to breathe on anything that gets close. 60n70e35z
 

Round 244: A brown bear moves to 60N80E, only to get a blast of cold in the face, for 5 points of damage (rolled 23 Ref save). The bear has 46 HP left. Wild Thing (you make my heart sing) can breathe again in round 248.

If Wild Thing is just planning on flying around and breathing on opponents that cannot harm him, I will time compress until a worthy opponent comes into the arena. Unworthy opponents will flee once they realize they are unworthy. Let me know what you think of time compression in this case.
 


Wild Thing breathes at the bear again. It flees!
Wild Thing breathes at the dire boar that entered. It flees!
After four rounds, Wild Thing breathes at a polar bear. It flees!
Wild Thing can breathe again in round 257, and is at 10N90E30Z, flying North.

Round 254: A hazy, transluscent, pale, human whose skin has a layer of frost covering it zips quickly next to Wild Thing at 10N95E30Z. He wears snow-covered furs over a tattered robe, and his face is lined with frozen blood and covered in dark purple bruises. His appearance is terribly frightening, but Wild Thing must have seen much worse in his life, because he is unaffected (rolled 29 Fort save).

The human touches Wild Thing with a frozen hand, dealing 7 points of cold damage. Wild Thing has 79 HP left. Go ahead, Wild Thing.
 
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