CG vs. N: Chaotic Good Victorious!

Pallo will sing "You light up my life" toss a flamestrike and move to 80n50e

OOC: usually lack of wealth is an important factor, but Pallo is packing- between the sword and ridicoulus javlin - he is spot on for PC wealth (12thlvl) although it is spent badly. He is 4hd below a similar cleric, and his con sucks. I might agree with a 1 CR bump but not 2, there are others with more caster levels than CR.
 

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OOC: A 12th level cleric with DR, SR, fireball and greater invis at will? Sounds like CR 12 to me. It's the battle of the munchkins, now let's see who wins! :)

The elemental dodges the strike (rolled 21 Ref save) and takes 25 points of damage. It has 169 hp left. It takes a readied action and moves to 75N65E10Z.

Round 546: The elemental stays where it is and shocks a random square.
 

Pallo drops the F-Bomb again and moves to 80n30e

OOC: okay so its time to boil an anthill for the XP.
Compress? Although he will prolly have to renew his greater invis before the storm is deystroyed.
 

The elemental dodges and takes 17. It has 152 hp left. It takes a readied action to move to 75N45E10Z.

Round 547: The elemental stays where it is. Pallo shoots a fireball and moves to 80N10E. The elemental dodges and takes 17. It has 135 hp left and takes a readied action to move to 75N25E10Z.

Round 548: The elemental waits. Pallo fireballs and moves to 60N10E. The elemental dodges and takes 20. It has 115 hp left and moves to 75N5E10Z.

Round 549: The elemental moves to 55N5E10Z and hits Pallo due to Blind-Fight. Pallo takes 30-10 = 20 points of damage and has 24 hp left.
 

Pallo will burn contiual flame for a cure serious wounds, and move to 45n25e.
one more fireball, 45n55e then renew Greater Invisibility. Before returning to the same pattern, of further fireballs.
 

Pallo heals back to 41 hp and moves.

Round 550: The elemental waits. Pallo fireballs. The elemental dodges and takes 23. It has 92 hp left and moves to 40N20E10Z as a readied action.

Round 551: The elemental moves to 40N60E10Z and crits Pallo due to Blind-Fight. Pallo takes 61-10 = 51 points of damage and dies!

The elemental's lucky shot puts it in the Hall of Fame! :)

Next up for CG: a shiere eladrin. (CC)
 
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Shelly the shiere appears as a gloving ball of magenta light skimming along the ground. She has been told to take out the storm at all costs, but she cannot help but begin by launching a blast of intense cold at her foe. (40n10e)
 

The storm dodges Shelly's blast (rolled 24), but still takes 21 points of damage. It has 71 hp left.

Round 552: The storm moves to 35N5E10Z and swings. Its slam passes through the ball of light, so the storm decides to shock Shelly with electricity. That also has no effect.
 

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