Round 558: The hydra dodges (rolled 25 Ref save), but still takes 23 points of damage. The hydra heals 22 points to 128 HP.
Round 559: The hydra takes 17, and heals up to full at 129 HP.
Round 560: The hydra heals to full after being blasted for 14.
Round 561: The hydra heals to full after being blasted for 21. The hydra has not failed a save yet.
Round 562: The hydra takes 36, and heals up to 115 HP.
Round 563: The hydra takes 42, and heals up to 95 HP.
Round 564: The hydra takes 17, and heals up to 100 HP.
Round 565: The hydra takes 18, and heals up to 104 HP.
Round 566: The hydra takes 18, and heals up to 108 HP.
Round 567: The hydra takes 37, and heals up to 93 HP.
Round 568: The hydra takes 15, and heals up to 100 HP.
Round 569: The hydra takes 14, and heals up to 108 HP.
Round 570: The hydra takes 20, and heals up to 110 HP.
Round 571: The hydra takes 15, and heals up to 117 HP.
Round 572: The hydra takes 20, and heals up to 119 HP.
Round 573: The hydra takes 36, and heals up to 105 HP.
Round 574: The hydra takes 38, and heals up to 84 HP.
Round 575: The hydra takes 14, and heals up to 92 HP.
Round 576: The hydra takes 21, and heals up to 93 HP.
Round 577: The hydra takes 33, and heals up to 82 HP.
Round 578: The hydra takes 17, and heals up to 87 HP.
Round 579: The hydra takes 18, and heals up to 91 HP.
Round 580: The hydra takes 21, and heals up to 92 HP.
Round 581: The hydra takes 26, and heals up to 88 HP.
Round 582: The hydra takes 16, and heals up to 94 HP.
Round 583: The hydra takes 21, and heals up to 95 HP.
Round 584: The hydra takes 37, and heals up to 79 HP.
Round 585: The hydra takes 40, and flees the arena.
A round, huge building with six stone arms rolls into the arena on stone rollers to 30N100E.