CG's IC Rescue at Rivenroar


log in or register to remove this ad

Charwoman Gene

Adventurer
You head back out towards the entrance.

You begin to make motions towards the unopened door in the flame room when Zerriska (the old crone) starts complaining.

"What are you doing? You've got enough of us. I'm not going another foot unless its all of you escorting us back. I'm not letting you riisk my life rescuing the rest of these fools!"
 

Thanee

First Post
Keyleth

“What do you think is more of a risk? Staying here, alone, while we move on, or come with us?” is all Keyleth has to say about that.
 




renau1g

First Post
"I've had enough goblins to last a lifetime. They're no good to eat, all stringy and so little meat." Argosin replies, licking his lips, the pointed reptilian tongue running over his scales.

He follows Whorven's lead, with his fullblade drawn.
 

Charwoman Gene

Adventurer
[sblock=stealth and initiative]Surprise:keyleth,redclaw,vessel,argosin,whorven (1d20+2=9, 1d20+3=4, 1d20=10, 1d20=18, 1d20=1)
Initiative:Keyleth, Mognyr, Vessel, Argosin, Whorven, Badguys (1d20+2=18, 1d20+3=16, 1d20+0=13, 1d20+2=14, 1d20+0=19, 1d20+4=12)
You all get a full round of actions before the hobgoblins.[/sblock]
Whorven opens the door. Hammer drawn, he leads the way. "More stinkin' goblin probably."

Your words echo in the surprisingly resonant hallway behind the door. You hear several grunts of surprise from around a corner, but clearly they are alerted to your presence. Despite that, you manage to get the drop on the hobgoblins in the room.

This L-shaped room has doors in the north and west walls. A group of angry hobgoblins is near the middle of the room. Around the periphery of the room are bedrolls, sacks, and a roasting rack near the brazier. A narrow fissure in the ceiling carries the smoke from the brazier away.

Status:
Mognyr HP 26/31[15], HS 10/15[7] SW; D(16|15,13,11); AP 0;
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 1;
Argosin HP 22/25[12], HS 6/8[6] SW; D(16|15,10,15); AP 2;
Vessel HP 23/26[13], HS 7*/9[6] SW; D(17|14,12,16); AP 1;
Keyleth HP 20/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 2;

R1 Hobgoblin Grunt HP 1*; D(17|15,13,12)
R2 Hobgoblin Grunt HP 1*; D(17|15,13,12)
R3 Hobgoblin Grunt HP 1*; D(17|15,13,12)
R4 Hobgoblin Grunt HP 1*; D(17|15,13,12)
H Hobgoblin Soldier HP 47/47[23]; D(20|18,16,16)

3558478992_8bcc214831_o_d.png
 

Redclaw

First Post
Mognyr steps lightly into the room, determined to whet his blade on more hobgoblin bones. The falchion slips effortlessly through the first enemy's guard, and then its neck and shoulder. Pulled by the weight of his swing, the gnoll launches into a reckless charge at another foe.

This time his blade meets only metal, as it harmlessly deflects off his target's armor.

[sblock=ooc] Move: move to G11
Standard: Recuperating Strike vs. R3, hits AC 19 for 9 damage, and Mognyr gains 3 temp. hp.
Free Action: Swift Howling Charge vs. H (which leaves me open for an Opp.Att. from R2), hits AC 19 for 11 damage. [/sblock]
 

Thanee

First Post
Keyleth

Keyleth heads into the room, next to the roasting rack and unleashes an explosion of light amongst their enemies, felling another one of them and wounding one more, thus clearing the way for her allies to move in.


OOC: Move to F11; Divine Glow on R1, R2, R3 (dead already), R4, H (R2 dead; H hit for 6 damage);
Mognyr gets a +2 power bonus on his next attack.
 
Last edited:

Remove ads

Top