[sblock=stealth and initiative]Surprise:
keyleth,redclaw,vessel,argosin,whorven (1d20+2=9, 1d20+3=4, 1d20=10, 1d20=18, 1d20=1)
Initiative:
Keyleth, Mognyr, Vessel, Argosin, Whorven, Badguys (1d20+2=18, 1d20+3=16, 1d20+0=13, 1d20+2=14, 1d20+0=19, 1d20+4=12)
You all get a full round of actions before the hobgoblins.[/sblock]
Whorven opens the door. Hammer drawn, he leads the way. "More stinkin' goblin probably."
Your words echo in the surprisingly resonant hallway behind the door. You hear several grunts of surprise from around a corner, but clearly they are alerted to your presence. Despite that, you manage to get the drop on the hobgoblins in the room.
This L-shaped room has doors in the north and west walls. A group of angry hobgoblins is near the middle of the room. Around the periphery of the room are bedrolls, sacks, and a roasting rack near the brazier. A narrow fissure in the ceiling carries the smoke from the brazier away.
Status:
Mognyr HP 26/31[15], HS 10/15[7] SW; D(16|15,13,11); AP 0;
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 1;
Argosin HP 22/25[12], HS 6/8[6] SW; D(16|15,10,15); AP 2;
Vessel HP 23/26[13], HS 7*/9[6] SW; D(17|14,12,16); AP 1;
Keyleth HP 20/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 2;
R1 Hobgoblin Grunt HP 1*; D(17|15,13,12)
R2 Hobgoblin Grunt HP 1*; D(17|15,13,12)
R3 Hobgoblin Grunt HP 1*; D(17|15,13,12)
R4 Hobgoblin Grunt HP 1*; D(17|15,13,12)
H Hobgoblin Soldier HP 47/47[23]; D(20|18,16,16)