• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

CG's IC Rescue at Rivenroar

[sblock=Argosin, Vessel]Because Argosin went last in the round before, I will rule that Argosin was still bloodied when vessel attacked.[/sblock][sblock=Bad Guy Rolls]Goblin Sharpshooter 1 on Argosin AC16 (1d20+9=24, 1d10+4+1d6=9)
Goblin Sharpshooter 2 on Argosin AC16 (1d20+9=18, 1d10+4+1d6=9)
Soldier Shift G6 Flail Keyleth AC 15 Slowed, Marked (1d20+7=20, 1d10+4=9)[/sblock]

The hobgoblin stares at Argosin, his body ravaged by radiant energies and says... "it's not over yet, the hand is watchful!"
*THUNK**THUNK*
Two crossbow bolts fly from the darkness beyond the north doorway and bury themselves in Argosin's chest. The dragonborn collapses.

"FOR SINRUTH!!!!" He shouts as he attacks Keyleth, the flail's head banging into her legs, bruising her and tripping her up.

OOC: Be specific with light sources. Unless told otherwise the door to the north is open, but the area beyond is complete darkness.

Status:
Mognyr HP 24/31[15], HS 10/15[7] SW; D(16|15,13,11); AP 0;
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 1;
Argosin HP -2/25[12], HS 6/8[6] SW; D(16|15,10,15); AP 1*; Prone, Dying
Vessel HP 23/26[13], HS 7*/9[6] SW; D(17|14,12,16); AP 1;
Keyleth HP 11/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 2; Bloodied, Marked(H), Slowed

R4 Hobgoblin Grunt Dead;
G1 Goblin Sharpshooter HP 31/31[15]; D(16|12,14,11);
G2 Goblin Sharpshooter HP 31/31[15]; D(16|12,14,11);
H Hobgoblin Soldier HP 2/47[23]; D(20|18,16,16), Quarry(K), Bloodied;

3569092232_34203da104_o_d.png
 

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All but Thanee are up.
Please check the OOC Thread.

Status:
Mognyr HP 24/31[15], HS 10/15[7] SW; D(16|15,13,11); AP 0;
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 1;
Argosin HP 13+2/25[12], HS 6/8[6] SW; D(16|15,10,15); AP 1*; Prone
Vessel HP 23/26[13], HS 7*/9[6] SW; D(17|14,12,16); AP 1;
Keyleth HP 11/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 2; Bloodied, Marked(H), Slowed

G1 Goblin Sharpshooter HP 31/31[15]; D(16|12,14,11);
G2 Goblin Sharpshooter HP 31/31[15]; D(16|12,14,11);
H Hobgoblin Soldier Dead;
 

[sblock=Sunrod Retcon]*Sigh* Remind me to give you my sunrod hatred rant one day....

Okay, umm, there was a curtain over the door way that blocked a lot of the sunrod light.... (That's a lie but it means no retcon.) I'll be monitoring posts to update info on lighting and stealth especially if you spend actions on active perception checks.[/sblock]

A hallway stretches north into the darkness. A jagged hole in the floor runs the width of the passageway about 10 feet ahead. Two ropes hang from the ceiling and extend down into the pit. You saw one goblin disappear into the darkness just as Vessel's light finally got past the "curtain".

[sblock=Pit OOC]Creatures can clear the pit with a successful
DC 10 Athletics check (DC 20 if they don’t have a
running start) or a DC 12 Acrobatics check (to swing
across on the rope).[/sblock]
3569378767_8236c77798_o_d.png
 



Argosin cries out in pain as the bolts strike him and the darkness engulfs him, falling to the floor.

The Dragonborn stands up and decides to wait until the others are with him before charging headlong into danger. He says to Keyleth, "Thank you, may your gods blessing be on you"

[sblock=Actions]
Move: Stand up
Standard: total defense
Minor: Inspiring Word on Keyleth [healing bonus (1d6=1) :( wow.. that's like the 3rd 1 I've rolled for the healing bonus.
[/sblock]

[sblock=Mini Stat]
Argosin Skytalon , Dragonborn Warlord
Initiative: +2; Passive Perception: 9 Passive Insight: 9
AC: 16--Fort: 15--Ref: 10--Will: 15--Speed: 5
HP: 13/25+2 THP--Bloodied: 12--Surge: 7--Surges remaining: 4/8
Action Points: 2--Second wind: Not used
Powers:
Brash Assault
Wolf Pack Tactics

Inspiring Word x2
Hammer and Anvil
Dragon's Breath
Bastion of Defense
[/sblock][/QUOTE]
 

Whorven moves forward, jumping easily across the pit. If foes are there, he swings at them wildly, they focus on him.

[sblock=Actions]
Move and then charge to H11. Athletics check: 19 success.
http://invisiblecastle.com/roller/view/2087800/
If anything is in range, basic attack is a miss. Again. http://invisiblecastle.com/roller/view/2087809/
Mark adjacient creatures in range.[/sblock]

[sblock=Stats]
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 1;
[/sblock]
 

With an excited howl, Mognyr follow Whorven across the pit, easily clearing the minor obstacle.
[sblock=ooc] Double move to I9. Athletics check 23
Oh, and I just remembered, I should have 5 temp hp for dropping the minion.[/sblock]
 

Into the Woods

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