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CG's IC Rescue at Rivenroar

Whorven shrugs his thick shoulders. "Go ahead Keyleth, it couldn'a hurt ta try. Well mayba it could."

[sblock=ooc]Not sure if Keyleth is volunteering to go through the barrier or not. I could try as well. My perception is +6.[/sblock]
 

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[sblock=OOC]Okay, sometimes I goof and don't tweak flavor text.
This trap has an unclear disable description. I'd like someone (ANYONE) to described getting the old woman out, don't roll skills, assume it works. Alternatively, just decide to leave her.[/sblock]
 

“Are you alright?” Keyleth asks the woman. “If you are willing to give it another try, I will do my best to get you out. I am also a healer, so I can look after your wounds, if the field harmed you during the attempt.”

"Let's try again." Argosin says angrily, cursing and spitting at the cowardly goblinoids and their traps. Oh they were going to pay for this once he got his claws on them. The large dragonborn again braves the glowing door and manages to squeeze through grabbing the old woman and miraculously comes out relatively unscathed.

"Perhaps...I can have...you look over me....after you check out this woman" the dragonborn pants, trying to regain his breath and motions that he wants to take a moment to rest before moving on.

[sblock=OOC]
Argosin will use 1 HS (hopefully with Keyleth's Healing Word bonus)
[/sblock]
 

Whorven sighs and shakes his head as the dragonborn once again rushes into the field...wait...he made it...and out again. Smiling, with mud at the corners of his mouth, instead of saliva, the dwarf grasp the dragonborn's forearm. "Good one."
He turns to the old woman. "Do ya know where the rest of the townspeople er?"
 

Keyleth

“Let me see,” Keyleth moves towards the woman first, to see how she can help her best. Not quite sure, she uses a healing prayer to mend the wounds of the townswoman, before using another to help her dragonborn ally and sitting down to rest up to be ready for the next threat they stumble upon.


OOC: Heal 10; Healing Word on woman (HSV+8); Healing word on Argosin (HSV+8); short rest.
 

"Well, it's really easy to keep track of the other prisoners when I'm trapped in a magic circle. No, I don't know where they are. Well, somewhat. The guard captain is dead. The hobgoblins showed me his body. It was all wrapped in webbing. They were trying to intimidate me into joining them. They also threatened his brat, named Thurbin or something. I suppose you've come from Brindol. I'll need help getting back there now."

[sblock=ooc]I am not penalizing anyone for damages/Healing surges in this "encounter".[/sblock]
 

[sblock=ooc]How long was the trip back to town? I'm afraid if we leave, they will kill the prisoners and be prepared for us to come back. Would it be a bad idea to keep her with us, but behind us, so she won't be in combat and can run if she needs to?[/sblock]
 

OOC: The trip from town took the better part of a day, and remember, the whole point of this was to collect 6 or 7 prisoners.
[sblock=advice]If you want my advice, I'd say that I wouldn't consider leaving until you need an extended rest, and you should consider the risks of stopping progress carefully.[/sblock]

"So are you taking me back or what?"
 

[sblock=ooc] I agree, let's wait until we need the rest. She can hang behind us in an area we know is cleared. Besides, she might help us in our interactions with the other prisoners. [/sblock]
 

[sblock=ooc]Agreed. I'm moving things on. I'm not the best diplomancer, so a follow up is probably needed here. [/sblock]

"Nope yer comin' w' us. Try an' stay out o' tha way. We shoul' prolly go back up." The dwarf brushes at his beard, small pebbles and dirt falls out, but he doesn't seem to care.
 

Into the Woods

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