• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

CG's IC Rescue at Rivenroar

"Don't worry, we'll keep ya safe." Argosin says with a wink and toothy smile, his blood already pumping at the anticipation of further battle.
 

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"All I want is to be able to reast my ol;d bones and your not gonna take me home? Fine. I'm not happy. But I guess you're the ones with the weapons, right."

OOC: SOrry I've been out of tough, I'm back.

You have explored this branch fully. The path from here will either go through the right or left door in the chamber with the braziers.
 

"Well, those goblins were running through the door on the right, so maybe we should go see what they were so anxious to protect?" Argosin suggests.

[sblock=DM]
I love the new avatar picture... poor Jean-Luc
[/sblock]
 

Keyleth

“Indeed, it is not safe for you to travel alone. And the way back to safety and then back here will take too long for us; we cannot risk the lives of the other prisoners by getting each of you out and back one by one. We have to stop the goblins now! Come with us and stay out of harm's way as good as you can. We will protect you.”
 


OOC: The "right" door on your map is on your left in the description.

"Why should I care about the safety of the other prisoners? They'd likely let me rot in here. Irregardless, you've clearly made up your mind."

When you return to the flame chamber, you see the door to your left is open. The hobgoblin opened it. Did you close it? Or did it get re-opened?

You can see a dim, very dim bluish light around a corner to the left.

[sblock=IF YOU GO BEYOND THE CORNER]A stairway leads up to an open doorway, the bluish light seems to come from the floor beyond.[/sblock]
 

Whorven steps to the door, and sees the light coming from underneath another door. He motions the others forward as he rounds the corner. Somehow he leaves muddy footprints behind him. After a few moments the mud disappears into the stone. Once at the corner he listens at the door, hoping to hear voices or a hint at what lies beyond.

OOC: Passive Perception 16.
 

OOC: You all stare in amazement as Whoven does a great pantomime of listening at a door that does not exist.

When you turn the corner, the stairway leads up to an open doorway, the bluish light seems to come from the floor beyond.

You think you might hear some skittering noises, like small claws on stone.
 


Argosin will boldly lead the way down the open corridor, not fearful of the glowing floor, despite the painful lesson offered by the earlier glowing wall.
 

Into the Woods

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