Read this tonight. Looks like we can expect more... just be patient.
Peace
And this...
Peace

CHAINMAIL Development - Important Information
--------------------------------------------------------------------------------
I have decided to move the CHAINMAIL development effort "in-house" to Adamaitis.NET (www.adamaitis.net); as the development for CHAINMAIL runs on average 8-10 hours/day it is very costly. This "in-house" development will keep activity on the project and provide it a refinement it has been lacking.
Eventually a webpage for CHAINMAIL will be posted @ www.adamaitis.net . The CHAINMAIL project will not be dropped, it will just run hot/cold depending upon the cash reserve available at Adamaitis.NET for our time to dedicate to its continued development.
As of current, the brand-new CHAINMAIL engine has been more-or-less completed (sans the new subrace system and extras such as that), replacing the old-way of processing stuff in the world, and it will go through its many performance passes, as we have time to groom-through the source... This will be the first time that the code will be optimized to rid of 'old' stuff, duplication, sloppy-coding, redundancy, etc. since Seviss was first released. The idea is to develop CHAINMAIL as if it was an Adamaitis.NET product, rather than a side-project, which is how it has been previously developed.
The hope here is two-fold:
1. That support and visibility of Adamaitis.NET products will grow, which will help freely available projects, such as CHAINMAIL (we are not a wealthy company).
2. A final CHAINMAIL product that will be refined in all respects and the best PVW available. Furthermore, by performing in-house development, external tools may be developed in .NET/C# specifically for CHAINMAIL & the NWN game, and bundled into the download.
Will there be future beta releases? - Possibly, once important milestones are reached and the build is deemed stable (The NWVault's CHAINMAIL Beta 3 download webpage would be updated in this case). However, there will definitely be a final public release (Some aspects of this final release of CHAINMAIL will be decided upon its completion).
Whether or not you agree with this decision, it will ultimately make the final release a more polished and useable product. The CHAINMAIL project is huge and will require time/money and effort to complete.
Once the CHAINMAIL webpage is posted at www.adamaitis.net I will post its link.
Thanks,
--k
And this...
Name: kadamait
IP Logged: 4.63.xxx.xxx
E-mail: kadamait@hotmail.com
Date: 12/24/04 13:16
Report this post: One click process
The next CHAINMAIL beta posted will not have its source included and will be playable only with the default Bioware database. This will not affect the playability of the module at all; however, you will not be able to open and modify the module through the Aurora toolset.
For the remaining beta posts of CHAINMAIL, until its final release, the source code will be stripped from the module prior to posting. This is for a few reasons; first and foremost is to keep the story development turned off and somewhat obscured; secondly, I am using a customized compiler for CHAINMAIL's source code and without it the module would not run correctly (as compiled with Bioware's Aurora toolset's compiler).
Therefore, keep your Beta 3 source if you want to continue to play around with it. If you just want to download the next CHAINMAIL beta and just play it, using the Bioware external databases, then download the next-upcoming beta build and have at it.
If you want to play around with the PVW's source then you should download the Seviss Isles R4b release for now; or get the now-dated Beta3 source from a friend (I believe, watching the download counter, that those of you who wanted the beta's source, now have it).
thanks,
--k
Last edited: