Challenge Accepted!

Nothing personal, but that’s a non-starter for me. I have hundreds if not thousand of PC concepts committed to paper or electronic form, and add several every year. I get my inspiration from all kinds of sources.

But except for a very few characters, the ruleset I’m expecting to use with the PC is always part of ny considerations. Ditto my personal role playing peccadillos.
We all have different gaming styles, so no worries, no offence taken. The majority of my players started because I could match thier design concepts.
 

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So in my brief stay here I have encountered new and strange ways of being and in many ways feel like I am not hitting home with a lot of people. I want to tell the world about my game, and I want a great community behind it, but how do I go about discussing it?
Typically you give a preview of the game, explaining which genres it works best for, the main rules it uses and its influences.
Since I know many people are quite experienced I have designed a bit of a game, a challenge if you will. I would like for you the audience to come up with a character concept, and then we will see if my 2M gaming system can handle it. This way I can see how diverse my system really is, and you can find out a bit about my game?
Ok, please take the following 3 characters, build them in your system and walk us through how they would be played in a typical encounter, say extracting information at a party from a spy and then, as a team, infiltrating a base and stealing a mcguffin.

Characters: Swamp Thing, Beyoncé, Sir Galahad
 

Swamp thing= Kerdane, Humanoid being with animal features, Neuromancer
Beyonce =Bard Human
Sir Galahad, = Knight Human
The invite would most likely go to Sir G. As a knight he is of noble status. Depending on Beyonce's lvl she may be famous enough to be invited on her own or just welcome when she shows up. Alternatively a simple Self check might get her in. Swamp thing would be clothed and kept entertained mostly at the food table I suspect. His animalistic features might be a deterrant for stimulating conversation, but truly that would be dependant on the player. He would be a guest of the knight possibly presented as a squire.

Mentally Swamp thing links the minds of the group for clear communication, while the other party members make thier way to the target. Swamp thing can easily read the minds of nearly anyone there making short work of the info dig.

Using the information recieved, the players may create a blue print for thier next target, or if they lack the skills, go to the town library for a blueprint instead.

Once they have the blueprints players would devise a strategy around the defences of said location.
The bard decides to play the song of charm (no avoids) nearby the target house, luring away the guards for Swamp thing, who uses his ability to sense minds to avoid accidentily running into any baddies.

Sir G would use his knights magic access to choose time/space magic. Here he would use it to teleport himself and his swampy companion to an advantageous location, and to escape once they have acquired the McGuffin, which in this case is a holy handgrenade.
 
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Noghtcrawler

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and how does this work with / over the level progression
 


Mentally Swamp thing links the minds of the group for clear communication, while the other party members make thier way to the target. Swamp thing can easily read the minds of nearly anyone there making short work of the info dig.

Using the information recieved
This doesn't tell me how the "info dig" is actually resolved.

Sir G would use his knights magic access to choose time/space magic. Here he would use it to teleport himself and his swampy companion to an advantageous location
And this doesn't sound like Sir Galahad.
 

What do you think? Will you accept the challenge?
Nope. The more you talk about it and the more you're trying to sell it here, the less interested a lot of us are (actually, who is interested?). And the more you sound like a vanity publisher...

As others have said: No preview. Heard nothing from play testers (you do have play testers), etc. And how do you expect us to become excited from a random person that's showed up four days ago, inserts themselves into conversations and then tries to steer the conversation to their game, which they don't actually tell anyone anything about. There's no website, no information, just (empty) promises...

And that in a world where we're swimming in options that have been fleshed out, have been around for a while, have been reviewed, etc. We have also piles and piles of pnp RPG trash heaps of pnp RPGs that failed, almost no one liked, etc.

Heck, all character concepts fit in D&D5e or PF2e if you really want to. But the reality is, maybe you want to play a really weird concept that's having difficulty to fit within system X and setting Y, but what about the rest of the players, what about the GM? Truly generic systems are often more of a pain in the arse for GMs, because people can play anything, and everything happens in the world. Why do you thing something like GURPS has so many setting books, they define the world and limits for the players, making the job easier for the GM to actually run a fun game.
 

There is no role-playing game that supports Beyonce on a team with Swamp Thing. Well, maybe Paranoia.

Anyway, I'd like to see Bilbo Baggins in 2M, and/or Doctor Strange.
Bilbo Baggins is a hannon. Basically a hobbit, distantly related to gnomes, dwarves, and possibly giants. I might put him in the category of BGC, or background Character. If you were interested in playing before his big adventure and during his learning how to be an adventure, then using ghost lvls woould suit him perfectly. Ghost levels are 5 lvls you take before choosing your main prof. Extra HP and roleplaying experience.

Doctor Who is an interesting case. He has the innate ability to self reincarnate. He has exceedingly high intellect and I suspect is in the 100's of lvls range, So my best he would be a human, Inventor as he seems to be well aquainted with tech, high lvl, high intellect and he has inherited 1 quasidivine ability, most likely from defeating one. In 2M when you kill a demon or angel you inherit some of thier power. That or he has come across someone who has granted him that ability in the form of a spell.
Alternatively he may have bought an item at lvl one that grants him this power.
 

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