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Nope. The more you talk about it and the more you're trying to sell it here, the less interested a lot of us are (actually, who is interested?). And the more you sound like a vanity publisher...

And that is your perogative.

As others have said: No preview. Heard nothing from play testers (you do have play testers), etc. And how do you expect us to become excited from a random person that's showed up four days ago

I thought I was the one being excited?

, inserts themselves into conversations and then tries to steer the conversation to their game, which they don't actually tell anyone anything about. There's no website, no information, just (empty) promises...

Inserts into conversations? You mean like try and have a conversation, on a forum about having conversations? It sounds like you are afraid I will try and rip you off or something. Is my presence here truely disturbing you that much?

And that in a world where we're swimming in options that have been fleshed out, have been around for a while, have been reviewed, etc. We have also piles and piles of pnp RPG trash heaps of pnp RPGs that failed, almost no one liked, etc.

Yep that's the gaming world alright. Now if I can take anything you said at all in a constructive manner, I will try to do it here....So long time game testing...Check. Bunch of game testers.....Check so that's 2
Heck, all character concepts fit in D&D5e or PF2e if you really want to. But the reality is, maybe you want to play a really weird concept that's having difficulty to fit within system X and setting Y, but what about the rest of the players, what about the GM?

I mean in my system we handle this with nice, rational conversation. The GM is given authority to run the game and the players, with that understanding in mind, go along and play thier characters. That said, I like the idea of Inspired characters. If you try and play naruto with my game you will face trouble. Naruto has one thing my game doesn't. A script!

I might also point out that my players like getting attached to thier characters. So games are run that way.

Many of the hurtles I have been accused of having I have not actually experienced in real game time, largely because I have decent players capable of coming together in the name of fun.

Truly generic systems are often more of a pain in the arse for GMs, because people can play anything, and everything happens in the world. Why do you thing something like GURPS has so many setting books, they define the world and limits for the players, making the job easier for the GM to actually run a fun game.
I am not really interested in gurps tbh. I've seen it done and I wasn't interested. Generic is what I think you would get if you had a bunch of people taking ideas from each other and rewriting them into thier own campaigns or rules systems. I have to admit, the idea of it being done soo freely and openly is an Idea I have trouble getting used to.

I think of it, instead of acting like I am the accused in a medieval trial, it would be better to think of me as a new guy, who is excited, has his own establish system( notably in my own circles), and will more than likely make a few mistakes, but is here to learn.

A lot of people seem to only say something when it has a negative, or hostile tone. The reason I don't come swooping in with all my ideas and websites, is simple. If you think what I am doing now, attempting to drum up conversation, is marketing, then what the heck would you call me bringing in all my work, giving out samples and dropping my website?

Like others on this website, you complain that I am doing too much of one action, while also claiming I am not doing enough. I didn't come here to sell anything to you, which is why I do not react when someone tries bully me by saying, "Oh I wouldn't buy your book" I am here to get to know the culture here, the people and community.

Why would I risk releasing , or giving away my work, if all people here will do is trash everything? This is market research, and community research. I have to ask myself, is a bunch of people who stubbornly hold on to decades of expectations my target market? I mean I am also here to learn, and hopefully make a place, but just like you will learn what people like about your game, you may not always be a good fit in every community. That's what I am here to find out.
 

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Noghtcrawler

View attachment 416786

and how does this work with / over the level progression
Haha Night crawler hands down would be a semi divine. One with periodic access to quasidivine skills. This is simply an innate teleport. Canon skill ability. Would explain his appearance and you could even buy the tail if you like. In this scene he is using martial arts, ambush,. Now he does have a seemingly high strength to add soo much KB, or knock back like that. Also available to a semi.

I am curious if you could better explain your question about lvl progression?
 

I am curious if you could better explain your question about lvl progression?
I figured Nightcrawler would not have all his abilities at level 1, and those abilities he has grow stronger as he levels. So I did not want to hear something like ‘sure, he is a level 50 Tiefling who chose powers X, Y, and Z’ only but a bit more detail about how to get there and what those powers would look like at eg level 1, 5, 10, 30, and 50 or something like that. Sounds like I underestimated your level range though

Doctor Who is an interesting case. He has the innate ability to self reincarnate. He has exceedingly high intellect and I suspect is in the 100's of lvls range
so how many levels are there and how fast do you progress (number of sessions to level up, incremental power increase per level)?
 

I figured Nightcrawler would not have all his abilities at level 1, and those abilities he has grow stronger as he levels. So I did not want to hear something like ‘sure, he is a level 50 Tiefling who chose powers X, Y, and Z’ only but a bit more detail about how to get there and what those powers would look like at eg level 1, 5, 10, 30, and 50 or something like that. Sounds like I underestimated your level range though


so how many levels are there and how fast do you progress (number of sessions to level up, incremental power increase per level)?
My system is mostly skill based, while role playing is left to the player. With skills you can pick and choose. Also the type of skill you have as a semi divine is limited to 1 at 1st and again another at lvl 5, 10. 15 etc. A quasidivine gains these same type of skills every lvl. Other races have varying degrees of access as well. Don't even get me started on race and prof creation...you can do that too.
 


It's fairly trivial to do in any conflict resolution invent-your-own-trait games like Fate, HeroQuest, or the legendary Other Worlds (I think the author even posts here).
 

Why would I risk releasing , or giving away my work, if all people here will do is trash everything? This is market research, and community research. I have to ask myself, is a bunch of people who stubbornly hold on to decades of expectations my target market? I mean I am also here to learn, and hopefully make a place, but just like you will learn what people like about your game, you may not always be a good fit in every community. That's what I am here to find out.
If you can't take criticism/negativity on what you make, I advise you never publish.

There have been many writers/designers here who have been part of the community for years before they ever published anything. There have been writers/designers here who published work without ever shilling it here as an American car salesman...

The only reason you're here is for your own product, that's very clear. And as for market/product research, you already made something, you're trying to 'sell' here. So what exactly are you looking to research? Just people who agree with you and what you possibly wrote? If the people trash everything here, maybe you're doing something wrong? Maybe this game isn't what they are looking for? Or maybe people are critical to the umpteenth person that thinks their pnp RPG is 'special' and the best thing since sliced bread, in an already over-flooded pnp RPG market. Maybe you're right, your 'thing' will be extremely popular, and we're wrong...

And if 'a bunch of people who stubbornly hold on to decades of expectations' is not your target audience, who is, who would buy your product if not the pnp RPG community that's been around for a quarter century (where you only just showed up)? And I think that the 'decades' of expectations is a cop-out, as many of us most certainly dabble in modern RPGs. Something like Kids on Bikes, The Spire/Heart, WildSea, or Lancer are awesome, but still difficult to get to the table for most groups. It's not for nothing that many of us that have been into pnp RPGs for decades have bookcases full of very cool, but often unplayed or not played often, products. Many people prefer the classics, it's not for nothing that D&D is still the largest pnp RPG property around after 50+ years. It also doesn't help that this site grew out of Eric Noah's blog about the D&D 3rd edition rumours decades ago, so many came here for D&D in the first place...

We already have new hyped 'generic' RPGs, like Daggerheart, Cosmere, Tales of the Valiant, Cypher, AGE, etc. And none of those I can get really excited about, with the exception of maybe Cypher, not because of the system, but because of the settings that are published for it. But many, many are. How much was hype and how much was sustainability we'll see in a decade or so...

And you can say, it does xyz better than abc... Without actually showing it. When people critique you on it, you wave it away. Heck, at this point I wouldn't even bother looking, and I looked at the simple RPG system someone posted, made by ChatGPT... We have access to 50 years of published pnp RPG stuff, we have access to all the fanmade material, and today, whatever AI/LLM can cough up. We have a LOT of choice.

If/when you look at the 'Promotions/Press' sub-forum, you'll see many posts by publishers, often without any comment and if there are comments, they are mostly by the same publisher updating whatever they are trying to promote. There is occasional interaction if someone is genuinely interested or has questions or... Critique. And that's not just the really small publishers either...

If you go looking in other places: you might want to avoid Reddit (as they can easily downvote you)... RPG.net? And if negativity/critisism is difficult to work with avoid the 1d4chan like boards talking about pnp RPGs... There are a few others that might fit your style...
 


Making a system where you can make any concept is easy. Making a system where you can make any concept and they are mechanicaly balanced is hard.

Without seeing the game and the mechanics whats the point of the exercise?
 

Hrmm I see, well the neuromancer has the ability to read minds. While he is sitting there eating all the food he links up with the mind of the target and takes what he likes. In addition he can be reading anyone else at the party as well.

Knights in my world follow many of the stereotypes of knights in the real world with the exception that they get 1 sphere of magic. By choosing timespace he gets teleport. From a technical point of view he is a powerhouse tank with a bunch of built in defence and minor spell access. The roleplaying aspect is more up to the player. If you wanted a king Arther style Sir G, then you would simply role play him in that manner. If you wanted the holy grail version, likewise that would up to you. Neither one was specified, but either could be done.
Ok, so that is your interpretation of the characters in English. Great. Now are you going to show how to build them in your system and explain how they do stuff? Give us their character sheets, please
 

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