Nope. The more you talk about it and the more you're trying to sell it here, the less interested a lot of us are (actually, who is interested?). And the more you sound like a vanity publisher...
And that is your perogative.
As others have said: No preview. Heard nothing from play testers (you do have play testers), etc. And how do you expect us to become excited from a random person that's showed up four days ago
I thought I was the one being excited?
, inserts themselves into conversations and then tries to steer the conversation to their game, which they don't actually tell anyone anything about. There's no website, no information, just (empty) promises...
Inserts into conversations? You mean like try and have a conversation, on a forum about having conversations? It sounds like you are afraid I will try and rip you off or something. Is my presence here truely disturbing you that much?
And that in a world where we're swimming in options that have been fleshed out, have been around for a while, have been reviewed, etc. We have also piles and piles of pnp RPG trash heaps of pnp RPGs that failed, almost no one liked, etc.
Yep that's the gaming world alright. Now if I can take anything you said at all in a constructive manner, I will try to do it here....So long time game testing...Check. Bunch of game testers.....Check so that's 2
Heck, all character concepts fit in D&D5e or PF2e if you really want to. But the reality is, maybe you want to play a really weird concept that's having difficulty to fit within system X and setting Y, but what about the rest of the players, what about the GM?
I mean in my system we handle this with nice, rational conversation. The GM is given authority to run the game and the players, with that understanding in mind, go along and play thier characters. That said, I like the idea of Inspired characters. If you try and play naruto with my game you will face trouble. Naruto has one thing my game doesn't. A script!
I might also point out that my players like getting attached to thier characters. So games are run that way.
Many of the hurtles I have been accused of having I have not actually experienced in real game time, largely because I have decent players capable of coming together in the name of fun.
I am not really interested in gurps tbh. I've seen it done and I wasn't interested. Generic is what I think you would get if you had a bunch of people taking ideas from each other and rewriting them into thier own campaigns or rules systems. I have to admit, the idea of it being done soo freely and openly is an Idea I have trouble getting used to.Truly generic systems are often more of a pain in the arse for GMs, because people can play anything, and everything happens in the world. Why do you thing something like GURPS has so many setting books, they define the world and limits for the players, making the job easier for the GM to actually run a fun game.
I think of it, instead of acting like I am the accused in a medieval trial, it would be better to think of me as a new guy, who is excited, has his own establish system( notably in my own circles), and will more than likely make a few mistakes, but is here to learn.
A lot of people seem to only say something when it has a negative, or hostile tone. The reason I don't come swooping in with all my ideas and websites, is simple. If you think what I am doing now, attempting to drum up conversation, is marketing, then what the heck would you call me bringing in all my work, giving out samples and dropping my website?
Like others on this website, you complain that I am doing too much of one action, while also claiming I am not doing enough. I didn't come here to sell anything to you, which is why I do not react when someone tries bully me by saying, "Oh I wouldn't buy your book" I am here to get to know the culture here, the people and community.
Why would I risk releasing , or giving away my work, if all people here will do is trash everything? This is market research, and community research. I have to ask myself, is a bunch of people who stubbornly hold on to decades of expectations my target market? I mean I am also here to learn, and hopefully make a place, but just like you will learn what people like about your game, you may not always be a good fit in every community. That's what I am here to find out.