Challenge! I want to convert your concept!

I am a divine and arcane caster, who uses his mastery of both sets of spells to turn into all manner of creatures, harnessing their prowess to fight.

(Wizard / Ur-Priest / Mystic Theurge)

I use the power of my mind to turn into all manner of creatures, harnessing their prowess to fight.

(Psion Egoist, using metamorph and metamorphic transfer).

*shrug*

Am I right that they took out polymorph? (Just bought the books, reading them all quickly). And they left psionics to a later date. Thus, these can't be done. Which is why I can't convert my campaign, since these are PCs. And other PCs are a druid, a bard, and a barbarian. I mean, seriously. There's not a single PC I could really convert.

Not to mention the fact that the majority alignment in my campaign is Lawful Neutral. I have to say, based on my read of the books and comments, I'm not yet a fan. Make Mine Paizo.
 
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Derren said:
Proficiency alone is not enough. This build should also have powers which work with that weapon (bow seems to be the problem here).

Then, Ranger multiclassed with Wizard might be a better option... Many of the Ranger options work with both ranged and melee weapons. Though you would have to choose carefully, since many specify "You must be wielding two melee weapons or a ranged weapon" which would make most two-handed weapons a problem. If you chose your abilities carefully, though, I think it could work.

Rogue is a possibility as well, though the Rogue abilities tend to have more stringent weapon requirements, and require them more often.
 

Derren said:
Proficiency alone is not enough. This build should also have powers which work with that weapon (bow seems to be the problem here).

That's not part of the concept, ability to use multiple weapons is. Ranged basic attacks are fine. They do the same damage as most at wills and some encounter powers, just missing a 'and xxx'. And later, your acid arrow can indeed be reflavored as a power with your bow. A samurai is not an archer. If you really want more ranged love, take magic missile as your wizard at will at paragon and reflavor that to be a bow shot as well. You can do that with any ranged wizard attack power. In fact, with a little agreement from your DM, reflavor the staff implement as a longbow (which is, after all, a long wooden staff with a string tied to it), and really open up that side, your bow becomes the vehicle for all your wizard attack powers, pick ranged stuff and off you go. Magic missile and Force Orb both have the same range as the unpenalized range of a longbow (20).

So - magic missile (paragon at will), force orb (enc), acid arrow (daily), lightning bolt (paragon enc), disintegrate (paragon daily) - fired from your bow implement should give you all the bow powers you could want.
 

Allright, here's a strange one fer ya.

I've always liked Indiana Jones. The things that stand out about him IMHO is that he's more of a smart fighter than a strong one. He can take a hit. He uses the enviroment around him to defeat his enemies. He is probably more of a martial charater, but I can see some of the knowledge he knows is frome some "arcane" teaching.

I wanna see a 4e type Indiana Jones!
 

raven_dark64 said:
What about my character? Are you going to conveniantly ignore those that you would otherwise fail to convert effectively?

Let me make it easier for you: He's an evil wizard with superhuman intelligence who plots world domination via dark supernatural magic and minions. He is the archatypical villain who sits in his dark tower waiting for the heroes to drop by so they can be vanquished and he can laugh manically. If 4E can't fullfill this archetype, I worry about the game.

Korgoth said:
"Mmatmuor and Sodosma, vile sorcerers from the dark land of Naat, who animate the corpses of the entire kingdom of Cincor to serve as slaves to their warped ambitions."

You're a monster, Rawr!
 
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Korgoth said:
"Mmatmuor and Sodosma, vile sorcerers from the dark land of Naat, who animate the corpses of the entire kingdom of Cincor to serve as slaves to their warped ambitions."

Why can't you do that in 4e? You have plenty of options:

1. Make up a new ritual, animate dead. (This answer is a lame dodge.)
2. Codify a Skill Challenge for animating dead. Define what skills you need to roll, in what order, and the DC for each, as well as some component cost.
3. On-the-fly Skill Challenge.
4. Skill check.
5. Ability check!
6. The DM handwaves it. (This is a less lame answer than it seems.)
7. Animated, dead corpses are part of a treasure parcel tied to a Quest.
8. Success on the entire adventure, as judged by the DM, results in an army of slaves.
9. An artifact has the power to raise the dead.

There is no one way to resolve something in 4e. It's up to the DM to decide what's best at the time, for the group, that will result in the most fun.
 

In 3e you used character creation rules to make villains. In 4e, you make villains. Stop posting villain concepts and expecting a player character that uses them. Yes, that includes the necromancer with a horde of zombies.


The arcane infiltrator was done well, and Darren hasn't acknowledged it, so he's not worth talking to anymore. =P As if he hadn't proved a long time ago that he didn't actually care how good 4e is, it's enough that it isn't 3e for him.

Most of these "hard concepts" are actually very easy. Some require no multiclassing even.


The triple threat guy? A rogue with warlock or wizard multiclassing. Rogue is a double threat all by it's lonesome. If you insist on not using rogue weapons (a pedantic requirement) then do a ranger, but you won't be able to sneak attack, which fits the concept well.


And shape shifting simply is NOT in yet. Wait for it. We're told it's the primary focus of the Druid.
 

Thasmodious said:
That's not part of the concept, ability to use multiple weapons is.

I think I know better than you what is part of my concept is not.
In a more mechanical term the concept is:
- Good sword/spearfighter
- Good Archer
- Access to buffing and support magic. Doesn't even have to be high level

Reflavoring magical at will attacks as archery? Thats too far of a stretch. Magic is for buffing, not attacking.
Pbartender's post shows nicely that in 4E mixing of two "roles" is possible, but three like in this case is tricky.

PS: Archery was a very important part of the samurai, maybe even more important than the skill with swords.

Eldorian said:
The arcane infiltrator was done well, and Darren hasn't acknowledged it, so he's not worth talking to anymore. =P As if he hadn't proved a long time ago that he didn't actually care how good 4e is, it's enough that it isn't 3e for him.

Probably because its Derren and not Darren. And the core idea of that build is that the infiltrator uses illusions and charms (Charm, Dominate, Suggestion) to get their goal.
What was posted is close but nor completely correct. It is as moritheil said. Will attacks, not skills.
Still it is probably as close as you can get to the concept with 4E as those things are non combat magic and 4E is lacking in that area.
 
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Korgoth said:
"Mmatmuor and Sodosma, vile sorcerers from the dark land of Naat, who animate the corpses of the entire kingdom of Cincor to serve as slaves to their warped ambitions."
The Death Master template in the DMG gives you 4 undead minions of your level or lower and an Encounter power to raise 4 more in any unoccupied squares within 10 of you. If that's not enough minions, combine with the Lich template to be able to take a minor action to get an Encounter power of your choice back (and you know the one), then recharge the minor on a 5 or 6.
 

Eldorian said:
In 3e you used character creation rules to make villains. In 4e, you make villains. Stop posting villain concepts and expecting a player character that uses them. Yes, that includes the necromancer with a horde of zombies.

Thanks, forumboss. I'm glad you were here to tell me what to stop posting. So, when did you buy the site from Morrus?

I'd like to run a S&S game styled after Clark Ashton Smith, thank you very much. And I would have no expectation that the PCs would be good or ethical (they would be free to do as they pleased).

Previous editions were flexible enough to allow this kind of campaign. Why isn't this one? If ALL it does is "Tom Clancy's Lord of the Rings" then what good is it?
 

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