Lord Mhoram
Hero
Mine would be:
Fighter
Wizard
Rogue
Cleric.
I'd look to add in something outside the box than those.
Psionic
Artificiar.
Now the other thing I would do - is that with each class is so broad, There is really strong support for multiclassing so you could build a Paladin with Cleric/Fighter. Feats or special abilities or something that come online when you have 2 level in each class (Smite evil in my example).
While the core mechanics are d20, saves, hit point, attack, damage all stay the same - the specific mechanics for each class is separate.
Fighter gets the 3.pf idea of a smaller pool of points to power special abilities (think Ki like Monk)
Wizard has vancian casting.
Rogue has backstab, and at later levels get abilities from skills more than just the skill roll that other classes don't get.
Cleric has a different way to cast spells than the wizard, and really push channel energy.
The Psionic uses spell/psionic points
Artificer has a special relationship with equipment.
That way each class not only has a flavor and ability niche protection, but also mechanic niche. Helps make playing a different class something different so you don't get that "cleric is a wizard with a different spell list"
Maybe have all the casters be the equivelent of 6 level casters (like Starfinder did).
Fighter
Wizard
Rogue
Cleric.
I'd look to add in something outside the box than those.
Psionic
Artificiar.
Now the other thing I would do - is that with each class is so broad, There is really strong support for multiclassing so you could build a Paladin with Cleric/Fighter. Feats or special abilities or something that come online when you have 2 level in each class (Smite evil in my example).
While the core mechanics are d20, saves, hit point, attack, damage all stay the same - the specific mechanics for each class is separate.
Fighter gets the 3.pf idea of a smaller pool of points to power special abilities (think Ki like Monk)
Wizard has vancian casting.
Rogue has backstab, and at later levels get abilities from skills more than just the skill roll that other classes don't get.
Cleric has a different way to cast spells than the wizard, and really push channel energy.
The Psionic uses spell/psionic points
Artificer has a special relationship with equipment.
That way each class not only has a flavor and ability niche protection, but also mechanic niche. Helps make playing a different class something different so you don't get that "cleric is a wizard with a different spell list"
Maybe have all the casters be the equivelent of 6 level casters (like Starfinder did).
Last edited: