Wind Moonfire
female human, wizard3/fighter1/druid3/child of prophesy15
Hit die: 3d4+6 plus 3d8+6 plus 15d6+30 (hp 83)
Speed: 30' ft.
Initiative: +3
AC: 21 (+3 dex, +7 gloves, +1 ring)
Attacks: Scyth of Chaos (staff of the magi with intellegence, wisdom, and charisma of 20, ego of 27, +7 enchantment, does double damage to lawful, an alignment of chaotic evil, and has a multicolored swirl on the blade; made from chaos) +18 melee (1d8+2)
Special attacks: Arcane spellcasting, divine spellcasting
Special qualities: Keen sences (able to see four times as far as humans in low-light conditions, darkvision 40' [from child of prophecy]), SR 15 (from child of prophecy)
Saves: For + 8, Ref +8, Will +18
Abilities: Str 14, Dex 16, Con 15, Int 13, Wis 19, Cha 23
Skills and feats: Bluff +25, climb +7, concentration +24, craft (blacksmith, weaponsmith, armorsmith) +8, diplomacy +13, heal +9, knowledge (arcane, divine, religion) +18, knowledge (prime of adventure) +13, listen +11, spellcraft +25(+45 with gloves); craft magic arms and armor, craft wand, diehard, empower spell, endurance, enlarge spell, leadership (31)
Alignment: CN
Spellcasting: Can cast as a level 18 druid and level 18 wizard. Child of Prophecy is a pristage class much like mystic theurge, expect as noted above.
Spellbook: knows all spells 1-6 level, seven spells from 7th and 8th level spells, two 9th level spells.
Arcane Spells per day: 6/8/8/7/6/6/4/4/3/2
Divine Spells per day: 5/7/6/6/5/4/4/3/2/1
Possession: Gloves of Fate(gives +20 knowledge (arcane), +7 to natural armor, immune to imprisonment spells and death spells), ring of protection +1, Scyth of Chaos(stole it from her mentor), vial of liquid magic. She has two major artifacts, Gloves of Fate and Scyth of Chaos. Wind had access to many other magical items, although none as as powerful. Vial of liquid magic is a minor artifact, it creates a spell for a small amount of experiance (10 xp per spell level); 37 uses remaining. Stole the liquid magic idea from PirateCat, its a good idea.
History: Born to be a rightful ruler of a dead prime, Wind was cast into a stony tomb, traveling through planes and primes until she awoke. Eight years ago she awoke, a mass bloodbath infront of her. She was the only person alive in the large city, an army of undead carried every life with them as they passed. Wind had come to make a deal with a low ranking noble family, protecting their castle and the forest and farmlands around the castle. Soon, she started learning the ways of the druids, watching herself kill a half-gobling troll destroying a nymphs home.
After half a year, Wind learned she was the prophecy of a reincarnated dragon, both her divine and arcane spellcasting gained as she learned from a wizard/cleric male elf. She bypassed his training, killing the elf when she turned 17. Now 23, and a wanted fugative, she goes from town to town, city to city, to learn different spells and knowledge about the place. She is also train to become a rogue, Wind thinks of herself as a powerful wizard , she never brings nature magic or nature where it doesnt deserve it.