the Jester
Legend
One of the very interesting things about the evolution of D&D over the years is the attitude about pc failure.
In the early years (and I'd say up through much of 1e), it was a given in many groups that pc survival rate was low- that, say, half of all pcs would die before attaining 2nd level.
In late 1e (especially DragonLance) and then 2e, the emphasis on "story" started a tendency towards plot immunity for pcs that seems implicitly stronger than ever in 4e (with a mix of attitudes in 3e). For example, at the end of Keep on the Shadowfell is a section on "Failure" that basically says, "If the pcs fail, let them go pretty much without consequence".
How do you feel about the chance of pc failure? There's a great range of opinion on this, and I think DnDN will support a wide array of playstyles, but what's your preference? If you, as a dm, use a "world will end" plot in your campaign, are you prepared to end the world if you have a tpk? Do you prefer a "no pc dies without the player's permission" style? Do you like a game where pc turnover is common or rare? Do you like it when there is a real chance of actual mission failure, and real consequences, or is it more fun when the pcs always win?
In the early years (and I'd say up through much of 1e), it was a given in many groups that pc survival rate was low- that, say, half of all pcs would die before attaining 2nd level.
In late 1e (especially DragonLance) and then 2e, the emphasis on "story" started a tendency towards plot immunity for pcs that seems implicitly stronger than ever in 4e (with a mix of attitudes in 3e). For example, at the end of Keep on the Shadowfell is a section on "Failure" that basically says, "If the pcs fail, let them go pretty much without consequence".
How do you feel about the chance of pc failure? There's a great range of opinion on this, and I think DnDN will support a wide array of playstyles, but what's your preference? If you, as a dm, use a "world will end" plot in your campaign, are you prepared to end the world if you have a tpk? Do you prefer a "no pc dies without the player's permission" style? Do you like a game where pc turnover is common or rare? Do you like it when there is a real chance of actual mission failure, and real consequences, or is it more fun when the pcs always win?