FireLance
Legend
Me, I just kept upgrading the operating system. Version 4.0 seems to be the most stable, to date.My pc fails all the time. I generally just reboot.
Me, I just kept upgrading the operating system. Version 4.0 seems to be the most stable, to date.My pc fails all the time. I generally just reboot.
D&D puts alot of emphasis on character growth, and going backwards (i.e. having a character die and having to start a new one at lvl 1 or at least a couple of levels behind everyone else) just sux! Its the nature of D&D, you cant spend a year building a character through the levels then in one night of bad rolls have the character die and expect players will enjoy it. Its a bitter, bitter pill to swallow.
How do you feel about the chance of pc failure? There's a great range of opinion on this, and I think DnDN will support a wide array of playstyles, but what's your preference? If you, as a dm, use a "world will end" plot in your campaign, are you prepared to end the world if you have a tpk? Do you prefer a "no pc dies without the player's permission" style? Do you like a game where pc turnover is common or rare? Do you like it when there is a real chance of actual mission failure, and real consequences, or is it more fun when the pcs always win?
Maybe I just treat the game too seriously... but I've learned from life that if something is either trivial (no chance of failure) or impossible (no chance of success), you get no reward from it. So in my own view a PC must have a chance of dying...
- I usually make sure that the party can get access to a cleric with Raise Dead - I dislike when DMs restrict access to Raise Dead because it would mess up their plots/setting/sense-of-realism. The setting and plots should reflect how the game works, not the other way around. That's the whole point of it being a fantasy game rather than a historical simulation.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.