Daven
First Post
Always winning is not boring for me, because there are a lot of ways of winning. Winning with golden and paragon style is preferable for someones instead of winning with ruthless cruelty... and there are a lot of other styles of winning.
For what players' awareness of invincibility matters, it depends on the maturity of players: beginners can abuse this awareness and do a bad playing; instead expert ones can play well, even if they know there is little or absent chance of failure. I think that heroic roleplaying games like D&D have to be more heroic, with rules that go towards players' winning easier, than a game like Descent, that is a game, not a roleplaying one. But I understand that tastes may be different, so I think that optional rules that change "difficulty" of the game may exist.
For what players' awareness of invincibility matters, it depends on the maturity of players: beginners can abuse this awareness and do a bad playing; instead expert ones can play well, even if they know there is little or absent chance of failure. I think that heroic roleplaying games like D&D have to be more heroic, with rules that go towards players' winning easier, than a game like Descent, that is a game, not a roleplaying one. But I understand that tastes may be different, so I think that optional rules that change "difficulty" of the game may exist.
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