Maybe I wrote that wrong. The bear was closing in on the monk, and the fighter had to choose between moving to retrieve the rapier or moving in to engage the bear with just the dagger (and hopefully killing it before it killed the monk). The bear killed the monk on the next round, and the combat was down to just the fighter and the bear. The fighter hit the bear, but didn't kill it; the bear hit the fighter, and killed him. Had the fighter had his better weapon, he would have probably killed the bear instead.
this makes much more sense now (not sure if you typed badly or I read badly) but I can't imagine more then one or two groans, maybe a few min of jokeing then just move on to the next campaign...
Being a drunken, faithless coward is not a matter of better or worse. It's just a choice, like any other. You could have very well been the Face of the party, and the party detective, without being a drunken coward.
yes I could have been, and there is a lot more to the story, but I made sure that I was useful and helpful and since I am a bit of a powergamer myself made sure I contributed more then average to the party...just not so much in combat (and still wasn't weakest in combat I might add). I choose to play out a fun character that would take me out of my normal comfortzone... and I was an asset not a liability. COuld I have made a better more kick but character...yes, infact I had a 'backup character' that could out power half the party and when people complained I pointed out that if they would rather an equal level druid come in
Choosing an inferior weapon doesn't make you good at role-playing. Being a good role-player makes you good at role-playing. Choosing an inferior weapon just means that your great RP character has a better chance of dying horribly.
the choice of inferior or superior anything is a choice... and takeing one or two little hits (like say average 1pt of damage per hit from a short sword over a longsword) isn't game breaking...
THIS a 1,000 times this.
Making poor build choices as a way to prove you are a "role"player is so aggravating to those who play with those who do.
I don't make characters to be the best (ok totally funny but sometimes I do...I mean I get called the one man party sometimes) I ingerneral make characters with 5 criteria in order of importants:
1) will this be fun for me to play
2) will the personality fit with the other party memebers
3) does this fit the mood and theme the DM is going for
4) will I be able to contribute to the parties successes
5) do I have at least 2 jokes lined up based on my idea...
number 4 is the closest I come to what you are looking for. I have no problem playing a surly fighter who tells alies and nobles where to shove it...even if that isn't the most helpful. I wont play one in a mostly poltical game (see #3). I have no problem playing the shy necromancer who just wants to be a sage and study in his tower...but in a game with a cleric of Pelor who hates all things undead that wont work well (see#2). I can also play the powerful gish who is smart, strong, health, and charismatic... but then I also know that sometimes it's more fun not to be perfect...
I can't imagine a game where chooseing to fight with a glaive instead of a great axe, or a short bow over a long bow, or even a kama over a greatsword really matters that much. I can't imagine that if I put my fighter in chain mail instead of plate I'm costing the team that much...especialy once magic items come up.