I've always been keen on the idea of weapons having different effects. It's a hell of design challenge though! Giving every weapon a reason to exist without making your game tedious.
How does that play out?We allow them to stack, however, so sometimes you get three d20s, which is cool.
How does that play out?
Pretty well IME. It doesn't happen often, but if you have two sources of advantage and one of disadvantage, the net is one advantage. No one has any problems following the process.How does that play out?
Stacking Advantage (and Disadvantage!) and having them cancel 1-for-1 is a good way to make the buffing/debuffing game more fun; when the dragon starts attacking with 2-3 advantages, its time for you controllers to start pilling up the disadvantages as soon as possible before it lands the inevitable crit! Its really fun for those who like playing support or control roles.
Do you go so far as to roll double/triple advantage or does it all stack and cancel out but the max is still one advantage or disdvantage?Pretty well IME. It doesn't happen often, but if you have two sources of advantage and one of disadvantage, the net is one advantage. No one has any problems following the process.
Double advantage does bump the higher numbers a bit, but if you have two "things" working for you, it makes sense your chances of success should be higher.
If you ever want to see the numbers, let me know and I'll post them for you.
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You would need to choose this before you roll the first d20, otherwise you would know if you hit and not need to roll the 2nd unless you want to try for a crit. I would just go with another damage die for the weapon.You could also trade Advantage on the attack roll to a reroll of the damage roll.