so my duergar ranger got booted from the party so Im going to change him to a Gold Scaled Dragonborn Paladan. what is the best stats, spells, oath to take. I am level 4 with the sentinel feat.
If someone finds more enjoyment from playing and just wants to know they aren't going to be holding their team back in terms of optimization I see no reason to insult them or require them to learn how to make a character well if that's not what they find fun. I'm all for empowering people to make their own characters/decisions but looking down on someone because they do not enjoy the game the same way you do is not acceptable.But if you just want somebody to spoonfeed you a character build, rather than actually creating a character for yourself, you're missing out on one of the most rewarding aspects of Dungeons & Dragons.
A bigger problem is that there are no "best" paladin.But if you just want somebody to spoonfeed you a character build, rather than actually creating a character for yourself, you're missing out on one of the most rewarding aspects of Dungeons & Dragons.
If someone finds more enjoyment from playing and just wants to know they aren't going to be holding their team back in terms of optimization I see no reason to insult them or require them to learn how to make a character well if that's not what they find fun. I'm all for empowering people to make their own characters/decisions but looking down on someone because they do not enjoy the game the same way you do is not acceptable.
Having the sentinel feat I assume you are going for frontline/tankiness? Basically my first question is what role do you want to play? Defensive, Offensive, protective etc. The paladin can do all of these well and what you want/what you do could be very different depending.
Igot my stats 14+2 str, 10dex,14 con,int 10, 8 wis, and 15+1 char I think this will be a good balance. I am going with fighting style defense for the +1 ac and my shield so my ac is at 19. I chose the Vengeance oath. I chose to go with the sentinel feat to aid my Vow of Enmity. I want a balance between being a tank and dealing damage. I have no idea what spells I should prepare or how many I should have. he is a paladin of bahamut and sees himself as bahamut's justice.
Well the number of spells you can have prepared is based on your Charisma modifier and Paladin level. And being a tank is indeed a tricky balance. You have to be able to absorb damage, but you also have to be enough of a threat that the enemy can't simply ignore you and aim for the other members of your party. You likely won't have that problem. As for which spells to prepare, there are always the standbys like Cure Wounds & Bless, those are almost never a waste to have ready(even if you have a Cleric in the party, having them ready as a backup can be handy). You may also want at least one of the Paladin's Smite spells(different from the Divine Smite ability, the Smite spells do extra damage on a hit plus add an effect of some kind). As a Vengeance Paladin you also get Hold Person as a 2nd-level spell, which can be a godsend for a melee combatant. If the target fails the save they're paralyzed, meaning attacks against them have advantage, and hits from melee range are auto-crits. Catch your target in that, then unload with a Divine Smite for MASSIVE spike damage. Just keep an eye on which spells you're picking require concentration. If too many of your spells require it, you may find yourself unable to cast what you want because it'll break the spell you're holding. Along those lines, I would definitely work on getting your Con score up. If you're going to be a tank you'll want to boost your HP, and taking a lot of hits means making a lot of Concentration saves. If you find that Con saves are more of an issue than HP, consider taking Resilient(Con) instead of a straight +2 to Con, even if it leaves you with an odd-numbered score. Failing a Con save is NO fun, that's stuff like being poisoned, petrified, etc. The kind of stuff that can really mess up your day.
shouldn't I go with though instead it gives me a +8 to my health and +2 with every level. so I should have 3 spells that I can have prepared + my two from my oath but I can only cast 3 max untill I reach level 5 correct?