Ry
Explorer
Good day; I'm running a mix of AU and D&D 3.5, and for the casters, I've decided to get rid of assigned slots for spells known. Instead, I'm going to make all the spells static - the power level and range of the spell is going to remain exactly as it was when the caster first got it. Thus, fireball will always do 5d6 damage, and Magic Missile will have a range of exactly 110 feet, with only one missile, ever.
Of course, now it means that wizards will be able to lay down whatever spells they know, when they feel it's appropriate. What do you guys think? Am I nuts? (I have no sorcerers).
A couple of side things: Wizards will cipher their spellbooks, and need their spellbooks whenever casting Complex or Exotic spells (not Simple).
Of course, now it means that wizards will be able to lay down whatever spells they know, when they feel it's appropriate. What do you guys think? Am I nuts? (I have no sorcerers).
A couple of side things: Wizards will cipher their spellbooks, and need their spellbooks whenever casting Complex or Exotic spells (not Simple).