Chaotic Neutral Alignment should be against the rules!!!

Xaven, that's a perfectly natural reaction for a Good, Heroic party to have against a CN character. No problem with that either. :)

But if you're not an entirely Good, Heroic party, there's not quite as much conflict. Remember, though most PC's may be good, most poeple in the world are quite Neutral. If you want a less heroic quest, or a campaign wherein the PC's are just Joe Averages thrown into something big, then Neutral works rather well as an alignment, and even Evil isn't totally discounted.

I mean, it's fine to say "You're not being a Hero, we must do away with you, for we are Heroes." It's another for the DM to FORCE their PC's to be Heroes.

I say whatever you have fun doing. :) Just don't make me do it your way.
 

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I have a player in my game who ALWAYS plays CN. no matter what. usually a fighter type. He picks it for a few reasons. to name a few, he A) likes to do whatever he wants B) is a shoddy roleplayer. he plays CN because IRL he likes to be that way. he does really dumb things and says "hey i'm CN" so i changed his alignment to Chaotic Stupid. he really ruins the alignment and makes things harder. however, i'm not going to abandon CN. I have played it sucessfully many times, and i like it. I think this (what we are talking about) is a problem with the players and not the alignment. maybe someone has said this (ok i admit i didn't read 100% of every post). this problem should be dealt with just like any other player problem. don't give him RP'ing exp. run an individual session. have consequences of his actions. whatever.
 


Is your real name B.A.?

Man, I've read a number of posts by you, and it seems to me that your opinion has been tainted by the group of players who sit at your table.

You're the one who allowed a 19th level character from another run into your group of midlevel characters.

Didn't they just kill a CR 25 dragon in your run?

Simply put, your players are ABUSING you.

Go to your local comic store, pick up a copy of Knights Of The Dinner Table and read it....if your run in any way resembles the games shown on those pages, then you have a MAJOR problem.

Regardless of alignment, PC's should reap the rewards or pay the consequences for their actions. If one of your players actually did kill a blacksmith, they should be hunted down by the local constabulary. They should begin to get a BAD REPUTATION.

Finally, don't let all your in-game decisions be ruled by the dice. That's what the DM Screen is for...if you feel your players are wreaking havoc in your world, fudge some rolls in your favor....and vice versa....if you underestimated the power of your villains, fudge some in the favor of the PC's

It's your game. You are the GOD. You should control everything. If you feel someone is acting evil. POOF! They're evil. No ifs, ands, or buts about it.
 

Psion: I think that the biggest disagreement we have stems from the fact that I'm trying to give advice to a DM who is apparantly losing control of his party, and I want to make firm harsh suggestions for reigning them in. However, do note that I suggested that minor violations and variations of any couple of points is probably fine, but I do maintain that any CN will adhere to something close to many of the points I make.

"That may fit a specific CN character, but not all. The essence of a CN character is a free spirit, a character that does not respect social convention."

Then we are in agreement on both points, though I might state the case more strongly in that a chaotic should by and large _disrespect_ social convention. If he is only ambivalent to it, that points to pure nuetrality.

I think it would be hard to elaborate extensively on any alignment without quickly running into special cases in which two sincere members of that alignment can disagree on a point. That would seem especially true of CN (but I think it is also especially true of LN as well).

However, I continue to maintain that a Chaotic Neutral person considers him or herself consciously or unconsciously the center of the universe and the most important thing in the universe. (And ultimately if he is strongly CN the ONLY important thing in the universe. Heck, ultimately, a CN paragon needn't believe the rest of the universe exists.)

"That sounds dangerously close to evil and not on the law/chaos axis. A CN character would lie if they felt justified, because they don't feel compelled to follow the social convention of honesty. But if they are exceedingly wanton and greedy, they are CE not CN."

Agreed, it _is_ dangerously close to evil (by definition almost). To my (NG) mind, it _is_ evil. And yes, if you are excessively wanton and greedy, then you are CE and not CN. But, I think that the critical word there is 'wanton'. You can be greedy and be CG, provided your greed is not so excessive that it consistantly and clearly harms someone. (Ayn Rand argues from the Chaotic when she suggests that altruism is the root of evil, and that enlightened self-interest results in good for all.) But if you are 'wanton', that is, if your actions are clearly and consistantly destructive, then you are evil no matter what your motive.

I look at it this way. A CN and a CE both feel that they are the most important person in the universe, and perfectly justified to act however they like. However, the CN believes that his best interests are not necessarily served by inflicting harm on other people, and in fact, all and all, inflicting harm is unimportant and probably undesirable (though justifiable to protect his own interests). The CE however believes that the only way to insure success is by climbing over everyone else by whatever means present themselves.

"And individualist or free spirit can have perfectly self-consistent."

I'd much prefer my choatics to follow an inner set of rules that are actually inconsistent or out of touch with reality (as it is generally preceived), but again, I won't deny that some need not.

I don't feel entirely comfortable divorsing CN from the notion of change and randomness. Nor am I going to suggest that chaotics mostly see the world as a sane, reasonable, orderly, predictable place - although it could be fun to play a particular CN that did and saw himself as needed spice in the world.

"No. First off, saying a chaotic character "must" do something is somewhat contradictory."

Ok, yes, granted BUT... Although in theory Chaotics have the right to conform if they wish too, none of them are of the inclination to do so, and if they did would they still be Chaotic?

But getting back to my point, Chaotic is in opposition to Law. Can a chaotic good person allow even a lawful good agency to fluorish if it means the sacrifice of individual liberties. How much more so will a chaotic neutral oppose the growth of a lawful agency that will ultimately threaten his personal liberty?

"A CN character may be perfectly content to avoid the agency when he doesn't have a compelling reason to do so."

Yes, but my point was not about avoiding/not avoiding, but about the active working for such an agency. At the very least, the CN should feel guilty about 'working for the man', loath the ridiculous regulations, restrictions, and paperwork, and the lawfuls should feel like they have a 'loose cannon' on thier hands. The working relationship should be difficult at the least, and ultimately, I should be very skeptical of a chaotic who allowed any lawful agency to force him to conform no matter what the size of the lure.

"Chaotic =/= stupid." Good grief when did I say it did? I played a CN for five years and noone accused my character of being stupid OR predictable (except that he was predictably unpredictable and devious). Chaotics are creative (an aspect of intelligence just as logic is), and unpredictablity can be a great boon especially against a lawful opponent.

"A wise CN character knows better than to piss in the cheerios of a powerful agency."

Err... would you say that a wise good character knows better than to 'piss in the cheerioes' of a group of powerful evils? I agree that one simplification of the CN philosophy is 'live and let live', but if the stated goal of the agency is 'everyone has to play by our rules' can the CN honestly back it (except as its head)? And if it say 'you have have to play by our rules', can he do less than rebel and still stay true to his nature? Sure, he can be a coward, but so could a NG faced with an overwhelming evil.

"A character could form a friendship because he respects or trusts a certain character; that does not mean he feels it important to be part of a community. Again, you seem to be describing a specific subset of CN behavior, not CN philosophy as a whole."

Again, I'm not sure that you can shift the line between one and many and say 'several is ok'. What is the minimum size of a community? Two perhaps if they can agree to some rules. Once you make the connection that two people can work together for thier mutual benefit, at what put do you say 'ahh, n-1 people can work together, but n people cannot work together'. At some point you stop being a group of dissidents and become a culture of people working together. If that culture is supposed to be chaotic, it is less a matter of working together and more a matter of infinite splintering (and recombining) into subcultures who more or less share the same goals but don't necessarily get along and certainly not on any permenent basis however much respect they might have for each.

The less betrayal and strife we are talking about, the more we are tending toward a CG culture (or personality) over a CN one.

Finally, yes, taken as a whole, everything I'm talking about is some subset of CN behavior. However, hopefully it encompasses a very large subset of the behavior. Its primary intention was to forcefully show that CN alignment has violatable tenants. Ideally these are laid out at the time of character creation by the player (with the approval of the DM), but if not the DM is (I feel) free to interpret the alignment as strictly as he pleases especially in situations in which the player is making an @$$ of himself with his alignment as an excuse.

PS: Cool sig.
 

I agree with those above who say that, once again, this is very much a case of a dysfunctional player using the Chaotic Neutral alignment as an excuse and cop-out for his bad behavior as well as that of his character. It's not the alignment that causes these problems; it's the people who exploit it, and the people who let them do so.
 

To me, a chaotic character simply doesn't care about social conventions and laws. A lawful character who receives bad service from a blacksmith might lodge a complaint with the Better Business Bureau, take him to court, or register his displeasure in some other socially and legally acceptable way.

A chaotic character would do what he feels like, and what he feels like would be determined by the good-evil axis of his alignment. A chaotic good character may feel that others should be warned of the blacksmith's shoddy workmanship and spend the entire day standing in front of the shop and complaining about the blacksmith to all passers-by. A chaotic neutral character may vent his frustration by punching him or smashing his door on the way out. Only a chaotic evil character would have such a low regard for the life and welfare of his fellow man that he would kill someone over this.
 

Good analysis in that last post. I know someone who's highly chaotic IRL. When her shop was burgled, instead of leaving it to the police she used her contacts to locate the burgler, went round and threatened him with a gun. So she ended up being the one in court! The authorities don't like Chaotic behaviour - that's true for pretty much all worlds and times.

There's nothing in the rules to say chaotics have to be insane, or have no sense of proportion. Killing blacksmith for poor service sounds highly CE. If he insulted and threatened you when you complained, killing him in a fit of rage might just squeak into CE - question is, how would you judge this behaviour IRL? Sounds pretty evil to me. I think real life moral norms can be a better guide to D&D alignment than is often admitted. My CN (online) friend will pull a gun on people without very much provocation, but she's never actually shot anyone...
 

there should be a 10th alignment

I agree, CN is not a lisc. to go out and do whatever you please with no rhyme or reason.

Even a Chaotic Evil character has some semblence of structure in his/her life. Not much, but enough that they come off as realistic, rather than some punky little "I want to just totally goof off and do what I want" style of play.

Personally, I think that those players who create and roleplay characters the way you were talking about, should have their alignments replaced with the following, 10th alignment:

Insane: This type of person is most dangerous, their cognitive capacity is hindered by a psyche that is beyond the brink. They are incapable of any logical action.

K Koie
 

Re: Re: Re: here's an idea ...

Wolf72 said:


why yes there are ... orginally posted by Serge F. Clermont in the house rules section. [callsign: Meridian]

I hope he doesn't mind my linking of it ... if there is let me or a mod know and it will be removed. ... anyway It's here in .doc format, about 4 pages long.

No, I don't mind at all. It's a compliment that people on the boards are still referring to it. :)
 

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