Torchlyte said:I agree with the Boarstorm that the picture complaints are a little silly..
Boarstorm said:... but it's an introduction to the 4E ruleset, not an introduction to D&D or role-playing in general. The entire module is waaay too complicated for that.
Torchlyte said:I agree with the Boarstorm that the picture complaints are a little silly.
Jer said:Wha? Really?
Wow. I disagree almost 100%. I've been reading over this adventure and it's a classic "welcome to roleplaying" adventure. The adventure text practically holds the DM's hands every step of the way. It starts off with really easy-to-run combat encounters, sprinkles in some easy "in town" roleplaying encounters (including scripted responses for every NPC the players might encounter at the local tavern), builds in a number of ways for a newb DM to keep the plot moving when the action inevitably stalls, starts the DM out with some simple encounters and builds to more and more complex encounters...
This is just about one of the best "intro" D&D products I've seen since the old Metzner Basic Set - it doesn't assume that the folks reading it are complete idiots, but it lays things out in a clear manner, builds things up slowly, and introduces the complexity at a decent rate. It handholds in all of the right places and gives fairly decent advice at just about the points where the newb DM is going to need it.
It's not really on topic for this thread, but they could have easily just used a different race that didn't have a power built in, like an elf. (Interesting, I just noticed: of the 8 races in the PHB, only the elf and dwarf lack a power of some sort. Humans and half-elves get a bonus class power, and eladrin, halflings, tieflings, and dragonborn get a racial power.)Crothian said:They had plenty of room for it. I don't mind they left it out it makes sense. It has no bearing on the character or the adventure. I think they should have left more things out of the character sheets.
In the future, can I make a pair of suggestions? Try drawing some non-white PCs, and either mix up the genders more evenly (one woman and four men kind of bothers me) or, better yet, draw a full set of male and female contenders for each class.Klaus said:That being said, there's some counters available that might make do.![]()
Well, I had to make do with mostly pre-existing counters. FDP's counters have traditionally been very varied in both etnicity and gender. I did make a point of darkening the halflings' skin from the original rosy beige to a slightly olive tan.mhacdebhandia said:In the future, can I make a pair of suggestions? Try drawing some non-white PCs, and either mix up the genders more evenly (one woman and four men kind of bothers me) or, better yet, draw a full set of male and female contenders for each class.
I'm planning to use these counters for my own game, and it's cool that they've been made available, but I have two female gamers in my regular group, and since they're both playing women at the moment, I imagine they'd prefer to have the choice to use a counter that actually could represent their character.![]()