Character call: Dawn Under Union of Darkness (FRCS)

Alright, looks like Sollir has decided to take the Leadership feat after all- he'll have to tell me what he wants me to be, or if I should just choose something, before I start making the character. Also, so I know what level I am, what modifiers (if any) to his leadership score will need to be known.
 

log in or register to remove this ad

If someone really wants to be my cohort, that's fine (have to get some feedback from Creamsteak tho, I sortof offered it to him first...). I have a idea for a cohort that I can make myself, or I guess you can create your own, but a little imput from myself would be generally appreciated.

My current idea is a Conjurer 5/Demonologist 6, access to Summon Monster VII for Chaotic Evil creatures, and primary power-spell would be to summon a Bebilith
 
Last edited:


I'm pondering whether to make a skymage or a pure sorcerer/wizard. Right now I'm leaning towards the sorcerer/wizard, because it would probably fit better to this campaign. I'll make the decision and post stats today if I have the time.
 

making your own items

I'll allow you to suspend experience to make your own items. I.E. you still spend the standard amount of money and exp on your items, but as you gain experience in this game you will have to subtract experience from your next gain until you have subtracted the amount you spent. This will not be allowed in-game only pre-game.

So if you spent 20,000 xp on making items and you earned 1,200 exp at your next gain, you would have to subtract all 1,200 from this total, and you would have 18,800 left to subtract. This will basically give you more money and time, but will hamper you as the game goes on. You will also be limited by any other normal parameters (having the spell on your list, being the appropriate level, ect.).

Please note how much exp you have spent. Using the above example: John doe Wiz 12: 66,000 - 20,000 exp
 
Last edited:

thanks for the info.
I think I'll make a female amoral rogue/assassin/wizard (yup, you got it - an arcane trickster?)
What's the quickest way to the Trickster again?
 

A few other rules:

I mentioned a few rules in RG, but I want to clarify them here.

1st: Armor bonus and Shield Bonus are two different things so they stack.

2nd: Only arrows enhancement bonus counts to DR

3rd: If an assasin misses with death attack, then it is not wasted (until the three rounds is up). The death attack is present on the next attack that hits (again within three rounds).

3.5: I'm sure there is something I forgot to mention, but I'll probably think of it later.

4th: I'm sorry in advance.I have a tendency to be a rat bastard DM. clarification: If you say something Out of character and dont post OOC in the subject or in the text of the box, you are assumed as being literal and will have to suffer the consequences.


Since this is my first time DMing on the boards, and I am not familiar with the system I am going to allow you to make your own die rolls and post your check result. If I think you are cheating I might interfere every now and then, but I am a trusting person. If anyone has suggestions (a neutral online die roller for instance), I'ld be happy to take them.
 
Last edited:


Tarlynene aka Lightningblade Grey Elven Fighter 1/Rogue 4/Assassin7
Neutral Evil
Hit dice 11d6+1d10+12
Initiative +
Speed 30
AC: 29 (+9 Armor, +3 Shield, +6 Dex., +1 Natural) +1 dodge, +4 AOO, +4 haste

Attacks& +9/4
Dam. +19/+14 Rapier reg dam 1d6 +4 [+6d6 sneak]
Crit 9-20/x3 3d6 12 [+6d6 sneak]
+18/+13 s. bow d6+2 (GMW) +6d6 sneak

Face/reach: 5'by5'/5'
Special Attacks: 6d6 sneak attack, death Attack
Special Defense: +3 vs poison, can use poison with no chance of being poisoned, immune to sleep, +2 vs. enchantment
Special qualities: Low Light Vision
Saves: fort +9, ref +18, Will +7
Abilities S 10 I 18 W 12 D 22 C 22 Ch 10
Languages: Elven, Common, 4 appropriat e to the area of background
skills:
Hide 28 Jump 10
Move Sil. 28 Listen 4
Disguise 4 Open Lock 18
Mag. Dev 10 Search 15
Appraise 7 Spot 13
Balance 8 Tumble 13
Climb 6 (10)
Craft Poison 10
Disable Device 16 Gather info 10
Escape Artist 16
Feats: Dodge, Mobilitiy, Spring Attack, Weapon Finesse, Improved Critical (rapier)

Spells: 3-2-2-1

1st – Spring Sheath, change self, detect poison, ghost sound, obscuring mist, spider climb
2nd – Getaway, alter self, darkness, pass without trace, undetectable alignment
3rd – absorb weapon, deeper darkeness, innvisibility, misdirection, nondetection
4th – Sniper’s Eye, improved invisibility, dimension door, freedom of movement, poison


Equipment
+4 Rapier "foolsbane"
Ring of the Assassin*
scabbard of keen edges
Boots of speed
Cloak of Resistance +3
+3 Mithral Chain Shirt
+2 Buckler
Bag of Holding type 1
Amulet of Nat. Armor (+1)
Gauntlets of Dexterity
2 bracelets of storing (like glove of storing)
Quiver of GMW (+2)*
Masterwork Long Bow
50 arrows
100’ silk rope
magnifying glass
Masterwork Thieves tools

*Custom Items

Ring of the Assassin - +10 to Move Silently and +10 to Hide. Must be an Assassin. 4200 GP

Quiver of GMW – casts GMW @ level 6 2 times per day 4790 GP

I used the item construction rules in the back of the book and paid full market price for each item. Let me know if this is okay.

I also wanted to know if you would allow the laminated and serrated blades out of R&R 2 (+1 to Critical range and +1 to crit multiplier.) If you see anything else that would help me survive a lethal campaign please feel free to make suggestions as I only have the core books. Thanks

I am not familiar with the realms, so if there is a group that Tar could associate with that would be good. I see him as an agent of a country (elven?) which is willing to look the other way while he does the dirty work that no one wants to know about. Also looking for 4 languages that would be appropriate.

GE
 

"making" new items:

as long as it seems appropriate, (gaze attacks should be present on the head, ect) you can create anything if it uses the creation costs in the DM guide.

So yeah thats fine.

As far as serrated edges go:

I've always treated serrated edges as non magical wounding weapon. (you bleed 1 hp/hit/round for 10 rounds)

I'll say you can have a curved blade for the +1 to crit threat, and crit multiplier, but it won't stack with any magical means, say a weapon masters ability to increase multiplier or keen ability.
 
Last edited:

Remove ads

Top