Tarlynene aka Lightningblade Grey Elven Fighter 1/Rogue 4/Assassin7
Neutral Evil
Hit dice 11d6+1d10+12
Initiative +
Speed 30
AC: 29 (+9 Armor, +3 Shield, +6 Dex., +1 Natural) +1 dodge, +4 AOO, +4 haste
Attacks& +9/4
Dam. +19/+14 Rapier reg dam 1d6 +4 [+6d6 sneak]
Crit 9-20/x3 3d6 12 [+6d6 sneak]
+18/+13 s. bow d6+2 (GMW) +6d6 sneak
Face/reach: 5'by5'/5'
Special Attacks: 6d6 sneak attack, death Attack
Special Defense: +3 vs poison, can use poison with no chance of being poisoned, immune to sleep, +2 vs. enchantment
Special qualities: Low Light Vision
Saves: fort +9, ref +18, Will +7
Abilities S 10 I 18 W 12 D 22 C 22 Ch 10
Languages: Elven, Common, 4 appropriat e to the area of background
skills:
Hide 28 Jump 10
Move Sil. 28 Listen 4
Disguise 4 Open Lock 18
Mag. Dev 10 Search 15
Appraise 7 Spot 13
Balance 8 Tumble 13
Climb 6 (10)
Craft Poison 10
Disable Device 16 Gather info 10
Escape Artist 16
Feats: Dodge, Mobilitiy, Spring Attack, Weapon Finesse, Improved Critical (rapier)
Spells: 3-2-2-1
1st – Spring Sheath, change self, detect poison, ghost sound, obscuring mist, spider climb
2nd – Getaway, alter self, darkness, pass without trace, undetectable alignment
3rd – absorb weapon, deeper darkeness, innvisibility, misdirection, nondetection
4th – Sniper’s Eye, improved invisibility, dimension door, freedom of movement, poison
Equipment
+4 Rapier "foolsbane"
Ring of the Assassin*
scabbard of keen edges
Boots of speed
Cloak of Resistance +3
+3 Mithral Chain Shirt
+2 Buckler
Bag of Holding type 1
Amulet of Nat. Armor (+1)
Gauntlets of Dexterity
2 bracelets of storing (like glove of storing)
Quiver of GMW (+2)*
Masterwork Long Bow
50 arrows
100’ silk rope
magnifying glass
Masterwork Thieves tools
*Custom Items
Ring of the Assassin - +10 to Move Silently and +10 to Hide. Must be an Assassin. 4200 GP
Quiver of GMW – casts GMW @ level 6 2 times per day 4790 GP
I used the item construction rules in the back of the book and paid full market price for each item. Let me know if this is okay.
I also wanted to know if you would allow the laminated and serrated blades out of R&R 2 (+1 to Critical range and +1 to crit multiplier.) If you see anything else that would help me survive a lethal campaign please feel free to make suggestions as I only have the core books. Thanks
I am not familiar with the realms, so if there is a group that Tar could associate with that would be good. I see him as an agent of a country (elven?) which is willing to look the other way while he does the dirty work that no one wants to know about. Also looking for 4 languages that would be appropriate.
GE