Some stuff about Clans
I'm actually still a bit swamped for the next 72 so my responses may get shorter (which may be like "becoming normal sized").
industrygothica
You character looks great.
industrygothica said:
What a terrible merit to have if you haven't got any happy memories.
industrygothica said:
I've got a back story in mind, and will start on it this afternoon, but as far as vampire traits go, I'm completely at a loss. Am I picking her clan or are you? If I am, are there any suggestions? She'll be more intelligent, less social, and faster than she is strong. From the cursory glance I've given the different clans, I'm thinking Mekhet?
More than fair, you've come a brilliant distance so far. I think you're character is evocative but simple (while still having some nice depth and roleplaying opportunities).
Honestly I'm also happy that she's female (obviously gender isn't a massive factor in Vampire but it's nice to have a bit of diversity). (I'll take more diversity btw, if people have ideas that flow that way).
Here's how I see it:
Before the game "officially begins" the player and the ST (me) work together to make a character. We work until everyone comes to an agreement. The game offically begins -after- the characters are embraced. Choices, especially choices like clan, have a big impact on your character and their development (it's better than in oWoD, where it could be the overwhelming characteristic but it still can invalidate valid character choices).
Those choices I want you to have feedback on. Some people, have indicated that they're willing to let me pick but would prefer something (Warshrike prefers Skyler be Nos I think), some will take anything but would prefer not X (i.e. Diego doesn't work well as a Ventrue), some people will want to specify.
Some people have indicated they want to play preludes (i.e. roleplay before the game begins) that is something I'd like to do, I don't know if I can run seven of them at once, and still get the game going. I see that as part of the discussion between the player and ST about character development.
Mehket works well with your character concept and is a good clan to play. They have an excellent selection of extremely useful disciplines (Auspex especially).
If the group winds up being "balanced" with a range of abilities that is fine, but I really don't care. This isn't DnD, the dungeon doesn't require a careful combination of classes to advance.
The kinds of characters you choose to play will effectively decide how the game works out. If people are tricksy and sneaky the game will take on that sort of cast.
I should say that (I don't think this is going to happen) if the group winds up being composed mostly of combat monsters (i.e. people with no problem solving/deductive skills) you'd probably find yourselves in a lot of painful, unbalanced fights.
It's not a law or anything, but, if I run the game properly, there will be some layers.
Does that help?