[Character Creation] [VtR] nWoD Vampire Game


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Graf said:
What a terrible merit to have if you haven't got any happy memories.

I've tried to make her somewhat of a tragic character, so it seems fitting.

Graf said:
Mehket works well with your character concept and is a good clan to play. They have an excellent selection of extremely useful disciplines (Auspex especially).

Fantastic. I'll do some more in-depth reading on them, then.

Graf said:
Does that help?

Absolutely! Thank you.
 

War,

I wanted to wait until I had a minute to check but the Nosferatu disiplines are Vigor, Nightmare and Ob. No animalism.
Each clan has one physical displine (except Daeva, who have 2). Other than the unique disciplines (of which each clan has one), and the Covenant disciplines, every discipline is possessed by two clans. (So Vigor is held by Nos and Daeva, Animal by Ventrue and Gangrel, Resilience by Ventrue and Gangrel, etc.)

Skyler is going to be stupidly strong.
 

This is what I have going so far.
Could use some help/advise with it as I am a bit lost..
I put down some merits that I thought would be in line with the character but I was not to sure on how many dots to put in. Plus I was not too sure if there were flaws that one could take to increase thier amount of merits. Finally I am wiery of what clan to be. Thoughts? Help :D[sblock=Background & Personality] Just as World War 2 began, I was one of the most success weapon smugglers for the Nazi regime. There wasn’t a factory in Europe that I didn’t have connections with and there wasn’t a armory I didn’t know about it. I was on a first name basis with over half of the commanding generals and the other half called me in for assistance at least once. Historians have only speculated on how the Nazi war machine was outfitted, while I know. Of course that was almost 70 years ago and it is strange to think that, for me, it all happened almost year ago.

It took me sometime to adjust from the 1930’s to the new millennia. It wasn’t easy, especially since now one told me why I am the way I am and what I did to deserve it. But none the less, here I am, a walking corpse living the life I only use to hear in story books. However truth be told, my life today is only marginally different than my previous life. The only thing different is that instead of just smuggling weapons, I know handle all kinds of things. Its true what they say about life, the more things change, the more they stay the same.

Personality: Here is more of a talker than a fighter. He has often boosted that he has had people do things against their better judgment all the while thinking it was their idea. He is not over confident or cocky and knows his when to quite while he is ahead. Even with his new abilities, he is constantly aware of limitations and makes it a point to stay well within them. Though if there is an item to be moved, or a job that needs a certain skill level, often then not he knows someone who can make it happen. For a price of course.[/sblock][sblock=Stat Block]
Code:
       Character Name: Cole Braddock    Creature Type: Human
      Concept: Smuggler/Fencer         Virtue: Temperance 
      Apparent Age/ True Age: 25/95    Vice: Greed

          Physical (3)     Social (5)          Mental (4+1)
      Strength: O        Presence: OO        Intelligence: OO
      Dexterity: OOO     Manipulation: OOO   Wits: OO
      Stamina: OO        Composure: OOO      Resolve: OOOO

          Physical (4)     Social (11)         Mental (7)
      Athletics:         Animal Ken:         Academics: 
      Brawl:             Empathy:O           Computer: O  
      Drive:             Expression: O       Crafts: OO
      Firearms: OOO      Intimidation:       Investigation: OOO
                                                (Fruad & Counterfeiting)
      Larceny:           Persuasion: OOO     Medicine:
                            (Negotiating)
      Stealth:           Socialize: OO       Occult:
      Survival: O        Streetwise: OOO     Politics:
                            (Black Market)
      Weaponary:         Subterfuge: O       Science: O

              Disciplines (3)           Merits (7)
            Dominate: OO              Contacts: OOO
            Resilience: O             Allies: O
                                      Resources: O 
                                      Striking Looks: OO
 
    Crúac Rituals/Theban Sorcery/Coils of the Dragon/Devotions 

            Health: OOOOOOO            Humanity: OOOOOOO
            Willpower: OOOOOO          Speed: OOOOOOOOO
            Vitea:                     Defense: OO
            Size:                      Intiative: OOOOOO
[/sblock]
-Blood
 
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More or less completed... appreciate any advice. Thanks.
[sblock=Background]
Ash woke up drenched in a pool of blood. The first thing she remembered was the throbbing at her abdomen. Then came the coppery stench of the viscous blood. She could not remember how she got there or why or what happened. She had pale translucent skin. Jet black hair, long and silky straight to the waist, covering half her face. Thin frame. Terrible barbed-wired scars ran across her arms. She had no idea how she got the scars. The scars appeared fresh and recent. It was dull pink when she woke up, but sometimes it pulsates dark scarlet.

~~~~~~~~~~
After the Embrace... Ash operated out of her haven, near a club where her herd are located. She did not know how she got the Cruac. Ash was like a gang head/cultist sort of figure. Her medicine* comes from pushing street drugs. Her firearms* comes from blackmarket arms business. The stay in business she relied a lot on her "social" skills.
[/sblock]
[sblock=Character Sheet]
Virtue: Fortitude (?)
Vice: Wrath (?)

Clan: Ventrue
Covenant: The Circle of the Crone

Attributes:
Int***
Wits***
Resolve**

Strength*
Dexterity***
Stamina**

Presence*** (Favored Attribute: Ventrue)
Manipulation***
Composure**

Skills:

Occult**** (Witchcraft, Magic)
Investigation** (Body Language)
Medicine*

Larceny***
Firearms*

Empathy***
Expression**
Intimidation***
Persuasion***

Merits:
Haven (Location)*
Haven (Security)*
Herd**
Natural Immunity*
Toxin Resistance**

Disciplines:
Cruac*
Dominate** (Clan Discipline)

Size: 5
Defense: 3
Initiative: 5
Speed: 9

Health: 7
Willpower 4

Humanity: ??
Blood Potency: *
[/sblock]
 
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Graf said:
War,

I wanted to wait until I had a minute to check but the Nosferatu disiplines are Vigor, Nightmare and Ob. No animalism.

The link you pasted states that we must choose at least 2 of our 3 disciplines from the clan pool. The other is chosen at will, and subject to Storyteller approval, except the common ones: Celerity, Obfuscate, Vigor, Animalism, or Resillience.

Regardless, its fine by me. I also have annother character concept i will be tossing out, now that i understand the process better. Let me know which one you like better.
 

Ok, character concept #2. Oh, and once again, unsure what these specific merits do, but they sounded real nice.

Name: Biggs
Concept: Ex-Marine Vampire Hunter

[SBLOCK=Appearance]
At 5' 4", Biggs isn't the most intimidating sight on the streets. That said, he doesn't get harrassed by the street scum either. With his customary camo pants, combat boots, long black leather overcoat, and crew cut, people tend to think he's either a skinhead or one of those gun worshiping revolutionary wackos. He has an calm and alert demeanor, and an inquisitive gaze that puts people at ease, yet informs them that he's always ready for whatever may come.
[/SBLOCK]

[SBLOCK=Backstory]
Biggs was an average youth, born into a military family, all he wanted growing up was to serve his country and do his part, as had his parents and older brother. He enlisted at age 19, but was assigned to the Army Reserve. Life went on for him, while he waited for a chance to prove himself. It took a few years, but eventually the Gulf War broke out and he was shipped off to the middle-east, and transfered into a Marine unit.

One day, his squad was reported missing, not having returned from a night-time wide patrol duty. He was found beaten to within an inch of his life, left for dead, and the sole survivor of a massacre. When he'd been nursed back to consiousness, all he could do was rave about comming across a man in the dark, and of claws and teeth that tore his squad apart. The military concluded that the shock of surviving what had to have been an enemy abush, and watching his friends die horribly must have been too much for him, and he just lost it. Rather than letting this turn into a media circus and having people back home wondering what kinds of drugs the soldiers were using over here, Biggs was honorably discharged, with a light compensation. As far as the military was concerned, the matter was filed and forgotten.

But for Biggs, it was like being reborn. He knew what he'd seen and knew what he had to do. He had to protect his countrymen from this threat. As a youth, he'd been obsessed with the military, so his knowledge of the horror genre was almost non-existant. Now that he knew vampires were real, he had to admit to himself that the other so called classic monsters might also. So began his schooling. He went to see every horror movie he could, and rented every B movie and classic horror video he could find. This wasn't entertainment, these were trainning ops. These lessons were often contradictory, and he had to find out what actually worked first hand. Of the few vamps he dusted over the next few months, he learned that garlic was useless, crosses were pretty iffy, silver only seemed to affect one vamp, so he had to wonder if it even had been a vampire. His sawed-off shotgun and 9mm automatic succeeded in bringing his foes down, eventually, but it was a long process. Then some more recent films suggested decapitation. He rather liked the idea as it worked for every other living thing that he knew of.

An axe would be too unwieldy and difficult to conceal. Thus began a new chapter of his mission, reasearching fantasy and martial arts movies. He was instantly bored with modern films. Everything was speacial effects and bull****. The movies made it look like the protagonists knew what they were doing with those swords, but he knew better. He was fascinated with the old black and white oriental movies depicting ninjas and samurais. Here were people who seemed to know what they were doing, and if some old folks in bronze pijamas could do it, why couldn't he? He settled on the Katana/Wakizashi combo. Although using both at once was very difficult, slowly but surely, his skill improved. He didn't always use them in tandem, but he had to if he ever expected to get really good at it.

Now, at 28 years of age, the mission continues. He's a Street-Samurai on the prowl, looking for his next victim, hoping he can one day purge the vampire menace from this city.
[/SBLOCK]

[SBLOCK=Game Stats]
Biggs
Ex-Marine Vampire Hunter

Clan: Gangrel
Attribute: Stamina
Disciplines: Animalism, Protean, Resilliance
Virtue: Justice
Vice: Wrath
Health: ******* (7)
Defense: ** (2)
Size: ***** (5)
Speed: *********** (11)
Inits: ****** (6)
Willpower: **** (4)

MERITS:
Ambidextrous ***
Fast Reflexes *
Fighting Style, Two Weapons **
Quick Draw *

ATTRIBUTES:

STR: ***
DEX: ***
STA: **

INT: **
WIT: **
RES: **

PRES: **
MANI: ***
COMP: **

SKILLS:

ATHLETICS: *
FIREARMS: * (SPECIALTY: MILITARY ISSUE)
STEALTH: *
WEAPONRY: ****

COMPUTER: *
INVESTIGATION: *
ACCADEMICS: ** (SPECIALTY: HORROR FILMS)

ANIMAL KEN: **
EMPATHY: ** (SPECIALTY: MANIPULATION)
INTIMIDATION: **
PERSUASION: ***
STREETWISE: **
[/SBLOCK]

***Edit: 3 Specialties it is, i'll leave em on the low dots. A description would be welcome Only, i'm just hoping Fighting Finesse = D&D Weapon Finesse.***
 
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One thing I noticed with a couple of character sheets is the specialties. You start with 3. To be perfectly honest, I'm not sure if/how you can get more specialties. The specialties give you a +3 to your roll, so they are something to be considered.

Warstrike, those merits will fit him well I believe. I can give you a full description, but it would only be from the book :)

Bloodweaver........that's up to the ST, but a very good question. I would have ur contacts be pretty high, because that pretty much is how you live. Allies may be important to, as that would make people think twice about hurting you. Graf will have to decide again on Herd. I'd say that was the least important of them though. I'd put it Contacts, Allies, Resources, Herd. but that's just me lol
 


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