The speed issue does come up on many occasions. From what I understand, not being one of the coders for the project, this is due to the fact that its written in java, since PCGen is a cross-platform application.MaxKaladin said:PCGen, on the other hand, is rather slow at times and seems awkward when doing some functions. It also seems to have almost too many features at times since I sometimes find myself scrolling through hundreds of races (for instance) because of all the options open. Other than that, I really like the functionality of the program.
There is a request already in to have this kind of functionality implemented into PCGen. Once again, I'm not a coder, so I don't know where it stands on being implemented...or if its even been started.MaxKaladin said:The HUGE minus for me with either is the lack of any real character generation ability. These are really databases. They store data for you and make computations, but you have to make all of the initial selections yourself. DMGenie will roll your stats for you and both roll hit points, but neither will generate a complete character for you to fiddle with. That feature would save me huge amounts of time.
Combining the Jamis Buck NPC Generator with PCGen would seem ideal, except the output to PCGen doesn't seem to work very well anymore. It generally outputs skills that aren't in PCGen and this causes problems with skill point totals in PCGen that aren't easy to fix. Yeah, I could edit the files but that rather flies in the face of time saving.
I've heard a lot of people say that it is Java and that is a possible reason the program is so slow. Then again, there are fast Java Apps out there, so that may not be it. I don't have enough information to know.kingpaul said:The speed issue does come up on many occasions. From what I understand, not being one of the coders for the project, this is due to the fact that its written in java, since PCGen is a cross-platform application.
I understand this. My sole problem with this could be expressed by saying I wish that having every possible race appear in the race selection window was an option that defaulted to OFF rather than ON. That way I would get a list of the standard PC races and could click a button or check a box to see the whole extended list. Or, at least, the standard races could be at the top of the list like the Jamis Buck generator does. I just get frustrated trying to dig out human, elf, dwarf and so on from that huge list of possible races.kingpaul said:As for the 'hundreds of races', PCGen allows you to not only create characters from the standard player races (human, dwarf, elf, etc), you can also create statblocks for the monsters and/or animals that are available as well.
I'm glad to hear it is at least on the list of things to implement. I know it won't be easy since the structure of PCGen gives it so many options it has to take into account, but I think it will be a huge boon to GMs everywhere.kingpaul said:There is a request already in to have this kind of functionality implemented into PCGen. Once again, I'm not a coder, so I don't know where it stands on being implemented...or if its even been started.
From what I understand, the roll ability score aspect of character generation is not open content, thus cannot be implemented freely. E-Tools features true (not random) character generation.MaxKaladin said:DMGenie will roll your stats for you and both roll hit points, but neither will generate a complete character for you to fiddle with. That feature would save me huge amounts of time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.